Street Fighter III: Double Impact

Street Fighter III: Double Impact

released on Dec 16, 1999
by Capcom

Street Fighter III: Double Impact

released on Dec 16, 1999
by Capcom

Street Fighter III: Double Impact is a compilation containing the original Street Fighter III and 2nd Impact. It features an Arcade, Versus, Training and Option Mode for both games and a Parry Attack Mode in 2nd Impact where the player gets to test his parrying skills in the game's bonus round. This compilation also allows players to use Gill and Shin Akuma (in 2nd Impact only) who were exclusively computer-controlled characters in the arcade version.


Released on

Genres


More Info on IGDB


Reviews View More

Street Fighter Alpha 2 is considered better than Alpha 3 by quite a few people. Can’t imagine people going to bat for 2nd Impact over 3rd Strike in the same way unless they liked Sean, but hey, at least the original and 2nd Impact got good ports. Plus, this did introduce me to Street Fighter III, so that’s worth something.

Street Fighter III: Double Impact

Mesma coisa que o 3rd Strike, só voltar e ler o review passado, mas dessa vez a OST tá sem nenhuma compressão e um training mode, porém... o input delay dessa versão deixa o jogo INJOGÁVEL... fazer o que, não se pode ter tudo :\

7/10

Oh dear lord I see why they had to nerf Sean and Ibuki...like oh my god. Also there is this super cute parry mini-game in the middle of the stages and honestly I really love it. It's such a simple and nice way to practice parrying.

This was my first experience with Street Fighter III and I wasn't terribly keen at the time. It does look great though, and I've since grown fond of them (through the lens of 3rd Strike comparison).

III-1 and III-2 have some cool music and levels but otherwise why would you play this if you can play 3rd strike