Styx: Master of Shadows

Styx: Master of Shadows

released on Oct 07, 2014

Styx: Master of Shadows

released on Oct 07, 2014

Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age. Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin... and to make a fortune at the same time.


Also in series

Styx: Shards of Darkness
Styx: Shards of Darkness
Of Orcs and Men
Of Orcs and Men

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Reviews View More

Even if the premise and the stealth are pretty good, it just becomes too repetitive and boring, with some difficulty spikes I really didn't enjoy.

Madre mía qué pereza man

I had a good time with this ugly little wise-cracking thief. The map can get confusing and combat is purposefully awful, but hey it encourages you to sneak around.


Styx is a great example of how to make a strong mid-ranger on a limited budget. But at the same time, make a memorable character, a character you won’t forget.
Add to this an excellent plot, a kind of fantasy noir, where everyone is bastards, but the elves are even more bastards.
But be prepared that the game itself is not very diverse. There is no need to choose a passing style here: it’s easier and faster to go through without killing anyone, remaining a shadow, than to carry out a massacre or use abilities. In general, Styx is stealth from the brain to the bones, with all the ensuing features: constant sitting in ambush and general leisureliness right there. If you don't mind running meditatively from one dark place to another, then the game is worth playing. But if you are not ready to put up with graphics a la PS3 and constantly sit waiting for the patrol to pass, then this game is not for you. But know that you are missing out on the birth of a promising franchise that I hope has a bright future.

The game that Gollum wishes it could be. Styx: Master of Shadows was better than expected, since I have never heard anyone talk about the game, let alone mention it. Stealth is the main focus of this game, and it was done really well with the skill trees you learn by unlocking them with skill points that are determined based on how you finish the mission. Story-wise, it's actually pretty good and has twists that keep it interesting. If you like goblins, were disappointed in Gollum, or want something to replace it, I recommend this game.