Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows
Also in series
Reviews View More
It's hella fun being a little stealing asshole goblin.
I just wish mine wouldn't spew out Marvel-esque quips and meta pop culture references as the monologue all the time. I did not care for Styx (quite the opposite actually), nor the story, or any characters since none were developed.
I also had no incentive to explore its environment, which in my eyes, is a cardinal crime in the genre of stealth games. It's extremely objective-based with annoying side challenge popups, often appearing on the screen, telling me how I should play the game. After a while, my inventory was packed with crafting ingredients, so I couldn't pick up most of the items. I was either skipping every building or going through every single one, looking for one of the twenty randomly placed tokens on every level. It's boring and feels robotic. Disappointing!
I just wish mine wouldn't spew out Marvel-esque quips and meta pop culture references as the monologue all the time. I did not care for Styx (quite the opposite actually), nor the story, or any characters since none were developed.
I also had no incentive to explore its environment, which in my eyes, is a cardinal crime in the genre of stealth games. It's extremely objective-based with annoying side challenge popups, often appearing on the screen, telling me how I should play the game. After a while, my inventory was packed with crafting ingredients, so I couldn't pick up most of the items. I was either skipping every building or going through every single one, looking for one of the twenty randomly placed tokens on every level. It's boring and feels robotic. Disappointing!
Mechanically speaking the game is a step up from Styx: Master of Shadows. There are less bugs and things are much more intuitive. The levels also feel more free to roam around, in a sense, though at the same time less memorable. Where the game really struggles, however, is the story which is a big step down from the previous installment.
There is no real sense of an overarching narrative and characters are dropped without any real warning or meaning. And the end is so sudden and anti-climactic that I was honestly thinking that I must have missed something and that there was a secred "true ending" or something. But no, the game just ends in a very unsatisfying way.
If you loved the stealth aspects of the previous game, but didn't care about the story, then this game is a strong recommendation.
In short:
Great gameplay mechanics
Weak story
There is no real sense of an overarching narrative and characters are dropped without any real warning or meaning. And the end is so sudden and anti-climactic that I was honestly thinking that I must have missed something and that there was a secred "true ending" or something. But no, the game just ends in a very unsatisfying way.
If you loved the stealth aspects of the previous game, but didn't care about the story, then this game is a strong recommendation.
In short:
Great gameplay mechanics
Weak story