Super Adventure Island II

Super Adventure Island II

released on Aug 01, 1994

Super Adventure Island II

released on Aug 01, 1994

Master Higgins finally marries his lovely girlfriend Tina. But out of nowhere, a powerful tropical cyclone destroyed the idyllic mood of their honeymoon. And not only this: it separated the ardent lovers again. After the winds stopped blowing, Tina found herself somewhere on a tropical coast. As for Master Higgins, he went to the king of Waku-Waku and, along with his main quest to save his brand new wife, got an assignment to save also a princess, whom the king was about to marry. Is there a connection between those two events?..


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Super Adventure Island
Super Adventure Island

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Super Adventure Island II is a quirky, charming platformer that stands out on the SNES. Unlike the original, it focuses on exploration and has light RPG elements – kinda like if you mixed a classic platformer with a tiny bit of Metroid. The music is catchy, the visuals are surprisingly detailed for the system, and figuring out new routes and upgrades is satisfying. Some of the random encounters can get annoying, but overall it's a unique and fun adventure if you're into retro games.

This is easily the most ambitious Adventure Island game. Adventure Island 4 (only for Famicom!) comes close by being a Metroidvania, but this goes even further than that by adding small RPG elements like random encounters on the overworld and several sets of armor and weapons. Between these things and the magic spells you can collect, you could say there's a lot of Zelda 2 influence.

This is definitely my favorite Adventure Island game. It's pretty much a great game, the actual design is quite fun. But it does feel a little undercooked, or at least under-budget. The graphics are somewhat lacking for a late SNES game. The backgrounds can be a little ugly and sparse, and the animation is noticeably limited. The game transitions between areas by abruptly cutting to black, which feels really cheap, and every scene change takes a few seconds to load in which is very unusual for a Super Nintendo game. When you kill a boss, the screen cuts to black and then it drops you back in the room but with the treasure spawning in. I don't remember running into any bugs that actually messed with the gameplay, but all of these things give the vague feeling that this game is held together by duct tape, which is an odd impression for a 16-bit adventure game of this scope to leave.

This is still a unique and enjoyable game, and the music is great. I just wish it'd been a little more polished.

It plays pretty nice. Got lots of neat stuff to find in an interconnected world. The combat and platforming work well with each other, and it's got some schnazzy music. Nothing exceptional, but it's a good time.

this was one of my favorite super nintendo games. it felt so big and alive and every island is secretly connected to other islands and you're always unlocking new upgrades and it's so cool!!!!!!!!

Beautiful SNES game. It had everything I like about games of its genre. If there wasn't the small amount of backtracking, would be perfect.

Zelda II but more fun.
Wonder Boy but more polished

If I played this as a kid I would be all over this game.