Super Breakout

Super Breakout

released on Sep 21, 1978

Super Breakout

released on Sep 21, 1978

Super Breakout is an arcade game released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz) and, as the name suggests, is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.


Also in series

Super Breakout Ultra
Super Breakout Ultra
Breakout 2000
Breakout 2000
Videocart-17: Pinball Challenge
Videocart-17: Pinball Challenge
Breakout
Breakout

Released on

Genres


More Info on IGDB


Reviews View More

Played as part of Atari 50.

Still no ball ricochet but having 3 boards is kind of cool. Cavity breakout is the obvious best one, though, even if they're all just kind of okay.

holy fuck this one's even better

The first attempt to play with the formula. Just as good as the original, with game modes that would later become akin to power-ups.

Super Breakout is a great small improvement on a formula for a game that is probably about as timeless as a game can be (other than being almost impossible to play in the modern day without setting up an emulator). Breakout itself is fun and simple -- bounce this ball and hit these bricks and go as long as you can for a nice score. Try to beat yourself; try to beat your friends. Fun!

Super Breakout adds to the simple concept with some gentle improvements that are just the right amount of added complexity to freshen things up. You have three new game modes to choose from: Progressive, Double, and Cavity.

In Progressive mode, bricks are constantly rolling down the screen towards the paddle, and the higher you hit a brick on the screen the more points it's worth. Double mode has you using two attached paddles to hit two balls at once. Cavity has you playing a normal game of breakout, but within the bricks are two "cavities" that have balls bouncing in them, waiting to be released for a double or triple ball play.

The controls are snappy and the game is fun especially if you can get your hands on a paddle and play that way. If not, a mouse will do alright. If you're using a stick or dpad, good luck (or maybe just forget it). I really recommend the paddle experience though if you ever get a chance, it makes the game more fun in my opinion.

Here are some basic scores of mine to compete with!
571 - Progressive
367 - Double
310 - Cavity

A natural evolution of the first game with better graphics and slightly more creative gameplay.