Super Bust-A-Move 2

Super Bust-A-Move 2

released on Sep 19, 2002

Super Bust-A-Move 2

released on Sep 19, 2002

Super Bust-A-Move 2 offers arcade-style action and screen-clearing puzzle solving in an immersive environment full of vivid characters. It features a single-player puzzle mode that lets you play through multiple stages and multiple game types as each of the stories behind each of the game's characters is explained, and information is gradually revealed. There is also a battle mode that lets you challenge your friends or the computer as you compete in a best-of-three match. You can also create your own mind-bending, bubble-busting puzzles, play them, and save them to a memory card to challenge your friends. There is a scalable difficulty feature that adjusts the game for players of all skill levels.


Also in series

Super Bust-A-Move All Stars
Super Bust-A-Move All Stars
Bust-A-Move 3000
Bust-A-Move 3000
Azumanga Daioh Puzzle Bobble
Azumanga Daioh Puzzle Bobble
Bust-A-Move Millennium
Bust-A-Move Millennium
Super Bust-A-Move
Super Bust-A-Move

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Reviews View More

I got it because of the box art at my local retro store.

Compared to it's predecessor, I personally think this game is more of an expanded version of the first game. Not only does it include basically the same gameplay as before, It includes some extra content. All of the stages are changed, new "marathon" level types, two new special bubble types, a simple level editor, new characters, and the elephant in the room: A story mode with FMV cutscenes.

The cutscenes themselves are a sight to behold. They're some of the worst you'll ever see. People always talk about Final Fantasy X and the haha funny Tidus laugh, but this game overshadows it so many times over. Not only are the characters' designs completely butchered, they now all speak English and have some of the worst dialogue ever to the point it's extremely uncomfortable to watch. Luckily, they're pretty short with the longest one being only a minute long, they can be all skipped, and don't really have a big impact on the game aside from brain damage.

The gameplay is exactly the same before. Still pretty fun to play. Not much else to speak about here other than the fact that you can now do Chain Reaction battles against CPUs now. The level editor, while rather simple, is a nice addition after not seeing it after some time. The difficulty of this game has taken quite an increase. Most levels feel like they're designed for people who are experienced with the first game. If you're one of these people, then it's really, really fun. But for a new player, they can be a bit frustrating. The new bubble types are a mixed bag however. While the fire bubble is not only just a bomb, it's also an extremely useful tool to clear out mistakes should you happen to get one. The paint bubble is the complete opposite. It instead changes the color of surrounding bubbles. Even to colors not even on the playfield. And since these are randomly distributed, it can unintentionally make a level even harder or even unbeatable in rare occasions.

The game's "story" if you can even call it that is pretty bad. Each character has their own terrible cutscenes with each having their own motives while following the same level structure: 5 Levels > Rival battle > Marathon > 5 more levels > Final boss fight. It's not as fun compared to the standard mode though. Battle mode is straight up a 1:1 copy from the first game, now with the ability to do Chain Reaction battles with the CPU.

Overall this sequel when compared to the first game sounds superior at first, but ultimately gets balanced out with just the increased difficulty. This is still a pretty good game minus the cutscenes, but If you want to check this game out I recommend playing the first game first before trying this one.

Also it has Mog.

Wolo is in this game 10/10 masterpiece.