Super Mario World

released on Nov 21, 1990

A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.


Reviews View More

Top juegos de mario en 2D si no el mejor y la comunidad de Hackroms unos capos

Mario controls incredible in this game, although after playing Super Mario Bros. 3 (The best mario game) the level design in this leaves me wanting more.

I first played Super Mario World when I got my SNES in the 90's. I have played through the game several times over the years and recently decided to 100% the game. It was everything I remembered and holds up extremely well, it is truly a timeless game. The power ups are fun especially the different Yoshis. There is a good mix of difficulties between the levels. The worlds are varied and introduce many unforgettable enemies, many of which show up in future games. I highly recommend this to anyone who enjoys 2D Mario games.

If Pelé were a game, this would be it.

When I was a child, there was a supermarket where you could find one of those SNES stands (exactly like this one https://imgur.com/a/IhkmWSh) that only played Super Mario World. Too shy, I never dared to play because there was always a crowd gathering around. Taking the shiny controller (it was shiny because it was greasy from the sebum of dozens of children) meant being watched by an impatient crowd. I didn't want to embarrass myself.

It's a strange coincidence that I never played SMW before that day. And what a mistake! The level design, the graphics, the music: everything is incredible and still interesting today. Maybe Mario 3 on NES (another untouched classic) had already introduced this, but I find it interesting to add 'dead ends' to some levels. This breaks the linearity of the game, which can be too easily criticized in 2D games.

I don't have much to add to the thousands of existing reviews except to insist that the game's inventiveness seems to crescendo: the further you progress, the more interesting it becomes. No dull moments: even the 'aquatic' moments and the 'oh, now the platforms are slippery' moments that seem to be obligatory passages in platformers are interesting and engaging here. Even if it's a criticism that can be made of most Mario games: the boss fights are sometimes too short, I would have loved bosses like the final showdown with Bowser, which is particularly epic.

Definitely a game I will replay in the future, and perhaps with a more 'completionist' approach. Finishing the game with only 50% progress has two effects on me: discouragement or encouragement. SMW falls into the latter category.