Super Mario World 2: Yoshi's Island

Super Mario World 2: Yoshi's Island

released on Aug 05, 1995

Super Mario World 2: Yoshi's Island

released on Aug 05, 1995

Super Mario World 2: Yoshi's Island is a platform video game acting as a prequel to 1990's Super Mario World. The game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.


Also in series

Yoshi's Island
Yoshi's Island
Super Mario World
Super Mario World
Yoshi's Safari
Yoshi's Safari
Yoshi's Cookie
Yoshi's Cookie
Super Mario World: Mario to Yoshi no Bouken Land
Super Mario World: Mario to Yoshi no Bouken Land

Released on

Genres


More Info on IGDB


Reviews View More

Motherfucking game has not one but two Gamera references with the supersized Koopa boss and then Bowser at the end. If he started flying it'd be over.

Like barring that this shit just good as hell. First time I played it was the GBA version when it came out and I was hooked. It really is the best of the classic 2D Mario games and the perfect send off to that era before 64 released a year later. Even get a teaser of what was to come for video games soon with some of the 3D elements it had. Now that shit ain't unique to this game loads of SNES games did that (Castlevania 4 has some crazy ones), but in retrospect it really feels like a statement cause no one had any clue just what was coming next.

Also think this game might have one of my favorite artstyles in anything and I don't know why none of the other Yoshi games can get it right when they try to recreate it. Peak classic platforming.

Games ends with you basically beating the shit out of a baby even if it had none of the shit I liked that alone guarantees it a passing grade.

It's one of the defining games of my childhood, which still holds up to this day. I love completing the stages, it adds a super great depth to the usual platforming. Yoshi gameplay in general is a super fun change of pace to the normal Mario formular.
However, I do need to subtract a few points for the incredibly cruel extra stages. Some of that stuff is simply unfair and would be horrible to play on original hardware. Thankfully, the switch online version adds great quality of life features.

I love Yoshi so much it's unreal

Surprise: it's the best 2D Mario game.

Yoshi's Island has some of the absolute best level design in any game I've played. Yoshi's controls are a real highlight, making for a lot of flexibility in your platforming and projectile-tossing. The game also excels aesthetically, with a very appealing and cohesive visual style. Honestly, its visuals are one of the game's major improvements over Super Mario World, in my opinion.

The levels having no timer, combined with being able to recover Baby Mario if you get hit, encourage you to take your time exploring the large and well-designed worlds. The scoring system nudges you this way as well. If you want to just head straight to the exit, you can, but I found that this game is actually a lot of fun to explore to reach 100% completion.

One of the very best Nintendo games, period.

This is the one.

Complete visual brilliance, some of my favorite use of pixel art in gaming other than Street Fighter 3. Every problem I had with the previous Mario games is fixed or at least attempted to be fixed by the developers, while at the same time not losing what makes the Mario series so special. I think that the game benefits greatly from going the 6 world route over the typical 8 worlds; this less amount of levels allows for each stage to have a greater level of focus. Even the boss fights range from fun to great.

Making Yoshi the main character was a genius move for the game. The little dinosaur controls like a dream, as he runs, jumps, licks up enemies, and throws eggs to bring home baby Mario. The game also brilliantly uses power ups by limiting their availability. From the helicopter to the invincibility star which lets you control baby Mario in fast paced platforming challenges, the power ups become a fundamental part of the level design.

I like the game's approach to points. After the jump to home consoles, the Mario series has made the bizarre decision to keep an arcade like points system. Even in the New Super Mario Bros games, an antiquated score bar rests in the corner of the screen. I like how every level of Yoshi's island has an individual score, this allows for players to want to retry their favorite levels to get as much points as possible. Best of all, these points are tied to items that players will naturally want to collect, so you don't have to go out of your way to score points.

While I wouldn't say that this is the best Mario game, as to me it is more of a spinoff, Yoshi's Island is certainly one of the great platformers.

You know, I never knew this was SMW2 for the longest time. The music is great but I feel like the songs get reused a lot. Who doesn't love the art style of this game?