Super Robot Wars V

Super Robot Wars V

released on Feb 23, 2017

Super Robot Wars V

released on Feb 23, 2017

Super Robot Wars V is a tactical role-playing game developed by B.B. Studio and published by Bandai Namco Entertainment for the PlayStation 4 and PlayStation Vita. Released as part of Super Robot Wars' 25th anniversary, it is the eighth standalone entry to the series since Super Robot Wars NEO, with the game's continued focus on the massive crossover between different mecha anime series released in Japan. It is released in Asia on February 23, 2017.


Also in series

Super Robot Taisen T
Super Robot Taisen T
Super Robot Wars X
Super Robot Wars X

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More Info on IGDB


Reviews View More

Alcune serie incluse sono top e sono belli i due "nuovi" mazinger
Come al solito animazioni incredibili e altrettanto lo sono le musiche

Ok, so having played 30 and W before this, I will say that I was expecting it to be a bit of a smooth ride for me with more that I liked but I am happy to say that my expectations we exceeded. Tons of familiar characters in different forms, a lot of units that I liked to used, some new anime for me to watch. It even kicked me down a few times, which I was not expecting. This was also probably my favorite story of the three SRW games I've played so far.

Overall, very fun and would recommend giving a try if you can get your hands on it

Watching Super Attack compilations from this on YouTube was my first exposure to this series. I started from being an Evangelion fan when I first saw this game to now being a fan of at least half the series in here. It's got a great theme of each series trying to evade their respective apocalyptic events and humanity's willpower to persevere through hardship. Also Mazinger Zero is one of the coolest mechs of all time.

This is my first SRW game and I played as the female protagonist.

It was neat to see how they wove together a bunch of very different series into a single universe, which was actually 3 universes but whatever, the point still stands. I loved seeing all the attack animations, especially for the ν Gundam, that was probably my favourite unit.

I liked the OC characters of the protagonist and Nine, they have a fun dynamic. However I do have some problems with the story. The story can be very unfocused with the bouncing between universes, and I was getting sick of the splitting the group up points in the story because it forced to use units I don't care at all about. By the end it felt like enemies were getting shoehorned in to make the game longer.

I feel like I would have gotten more out of this if I watched some of the more relevant series. I've never watched Space Battleship Yamato, the Nadesico movie, Gundam Unicorn, and Full Metal Panic. With the latter two, whenever they were the focus, I would only pay half attention to what was happening because they are things I want to watch.

As the game went on I found a lot of the maps to be annoying. Maps can be needlessly long and have conditions that have you stuck using a unit that you haven't levelled that causes a game over if they die. At least let me know the conditions before the starting the mission so I can at least mitigate the issue. Enemies can have effect that reduce the amount of damage they take or stop it all together and boy do they not make that clear at all. I can't imagine playing this game on higher difficulties, it has to be a fun vampire.

tldr: it's aight
Only knew 3 of the properties featured which honestly made me enjoy the story a lot less since most character development can be summed up as truncated versions of their character arcs from their respective shows. There are also frequent loredumps about how concepts from different shows interesect and honestly my small brain couldn't handle discussions of how Getter Rays affected the the world of Evangelion or how Super-Robots were popular before the mass produced mobile suits for long periods of time. If this crossover fanfic type stuff sounds interesting, it's probably up your alley. I'll say that I did enjoy the original characters the game introduces and feel interested to check some of these shows out.
As for the gameplay, it's an alternate universe Fire Emblem where every character is in an offensive class with a 1-4 range. Your units are honestly really overpowered and you can snowball extremely easily. The real source of difficulty comes from the objective-based difficulty system. Early on, they're easy to complete but some of the later ones might require retrying the maps multiple times (which I did not).
It does run a bit too long.There's 50+ maps and the story has alternate paths you can take and a few secrets (check out a guide to get them) so to really see it all, you'd have to get a second or third playthrough going.
Personally, I did like playing through this but was also rushing to get it over with towards the end. It'd probably be a 3.5 but by the end I was kinda able to follow the plot again and starting enjoying it more.