released on Feb 25, 2016

SUPERHOT is the first person shooter where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

With its mesmerising gameplay and unique, stylized graphics SUPERHOT aims to finally add something new and disruptive to the FPS genre.

See the bullets crawling towards you as you carefully plan your steps and aim your gun. Enjoy the mayhem that is unleashed as you put that plan into motion.

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I really enjoyed this game. I didn't know much about the it going into it and was surprised to find that it wasn't a shooter but more of a time-bending puzzle game with guns. It was a great concept! The art style was simple but nice to look at, the story was interesting, and the gameplay was a lot of fun. Pretty short (just over 2 hours), but I was okay with that. Definitely worth the play through.

A actual original idea for a shooter game? What a concept!

The most innovative shooter I've seen in years
The most innovative shooter I've seen in years
The most innovative shooter I've seen in years
The most innovative shoo- Yeah it's a good game

A puzzler disguised as a first person shooter, SUPERHOT asks you to pierce through ruby foes with whatever you can find, while managing your position to avoid getting shredded by bullets. Time is frozen when you aren't in motion, and while you'd be fooled to think this makes it easy, its honestly a saving grace. Enemies are relentless, and your character is as fragile as a vase.
This game mixes the brevity of Hotline Miami's gameplay with the clean, corporate aesthetic of Mirror's Edge. However, it manages to come out feeling wholly unique. Despite its seeming inspirations, its story is practically nonexistent. I mean, there is one present, but it doesn't amount to anything. Its honestly a shame, because the cutscenes are incredibly stylish, and fun to watch.
The game keeps things short, and manages to sit under two hours. I honestly loved this, as it means the game does not overstay its welcome. That said, I do feel as if more could've been done with the level design. There are a few twists here and there, but overall the gameplay loop doesn't really evolve beyond the first chunk of levels. I'd almost say this is style over substance, as the sharp art direction and killer sound design kept me completely engaged throughout my playthrough.
I missed this one upon its initial release, and though I don't regret skipping out on it for so long, I can see why its so beloved. SUPERHOT has its flaws, but overall, it manages to be a unique, memorable, entertaining experience. You'll know if this one is for you.

Enjoyed this a lot more on a replay, and I think the biggest reason is playing with a mouse this time around. This is a game that really demands a level of precision that's difficult to get on a controller. I also learned this time around that if you go to edit your replay, you can negate the obnoxious "SUPER. HOT." voice and just watch them normally which was a huge relief. I still think the story is pretentious and too often interrupts the gameplay, but I do admire what they going for. I think that outside of the main story, the overall presentation for the game is solid, and I honestly love just fucking around in the menus because of how much random shit you can find. The main campaign is pretty short, but that's not a big deal for me as it's consistently fun throughout, save for maybe the final level. Not sure if I'll try any of the challenge modes or not.

this game feels so fun to play. there's no real story, no real narrative, but the game doesn't need that. it's fun, its exciting, and its a great change from the typical high octane fast paced fps games that are coming out now.