A puzzler disguised as a first person shooter, SUPERHOT asks you to pierce through ruby foes with whatever you can find, while managing your position to avoid getting shredded by bullets. Time is frozen when you aren't in motion, and while you'd be fooled to think this makes it easy, its honestly a saving grace. Enemies are relentless, and your character is as fragile as a vase.
This game mixes the brevity of Hotline Miami's gameplay with the clean, corporate aesthetic of Mirror's Edge. However, it manages to come out feeling wholly unique. Despite its seeming inspirations, its story is practically nonexistent. I mean, there is one present, but it doesn't amount to anything. Its honestly a shame, because the cutscenes are incredibly stylish, and fun to watch.
The game keeps things short, and manages to sit under two hours. I honestly loved this, as it means the game does not overstay its welcome. That said, I do feel as if more could've been done with the level design. There are a few twists here and there, but overall the gameplay loop doesn't really evolve beyond the first chunk of levels. I'd almost say this is style over substance, as the sharp art direction and killer sound design kept me completely engaged throughout my playthrough.
I missed this one upon its initial release, and though I don't regret skipping out on it for so long, I can see why its so beloved. SUPERHOT has its flaws, but overall, it manages to be a unique, memorable, entertaining experience. You'll know if this one is for you.