feunbpq
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165
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The actual gameplay is Sokoban puzzles, nothing revolutionary, with a sudden difficulty spike at the end when it turns into a rhythm game. But the point of the game is the experience, which is very flashy, very slick, and really makes you feel like a guy pushing boxes through Hell to get a demon harem. It's a very well-made short game that accomplishes its goals.
I do like that it's not completely weebcore-self-indulgent. Nobody in the "harem" is particularly attached to you; they just want to see what you're going to do next, standing around watching this weird guy "get" women. But simultaneously I respect that the dev literally just made this to promote his fetish for sharply dressed women.
I do like that it's not completely weebcore-self-indulgent. Nobody in the "harem" is particularly attached to you; they just want to see what you're going to do next, standing around watching this weird guy "get" women. But simultaneously I respect that the dev literally just made this to promote his fetish for sharply dressed women.
Visuals and theming are amazing. The Tim Burton artstyle really adds a lot to the experience of being trapped in the brutal wilderness full of monsters and terror. I especially love the occasional cartoony moments that defuse the tension a bit.
The gameplay, though, leaves a lot to be desired. Don't Starve pays lip service to "roguelite" but every run feels pretty similar once you know what you're doing. There's a definite meta and progression chain with no variation. If you don't know what you're doing, you'll be stumbling into noob traps and hitting your head against the wall until you look up a guide.
The gameplay, though, leaves a lot to be desired. Don't Starve pays lip service to "roguelite" but every run feels pretty similar once you know what you're doing. There's a definite meta and progression chain with no variation. If you don't know what you're doing, you'll be stumbling into noob traps and hitting your head against the wall until you look up a guide.
Not the best Jackbox, but it's fine in a pinch.
Job Job: The funniest one if your friends know how to spout random bullshit. Low improv skill required.
Wheel of Enormous Proportions: Trivia/luck, heavy on the luck. A compromise between trivia enjoyers and trivia haters that feels acceptable, but not amazing, for both.
Drawful Animate: Hit or miss. Some prompts are too obvious if you're good at drawing.
Weapons Drawn: A bit rough but this one is okay. Like Drawful, works better if you're bad at drawing.
Poll Mine: Doesn't work well with small groups, great for streamers.
Job Job: The funniest one if your friends know how to spout random bullshit. Low improv skill required.
Wheel of Enormous Proportions: Trivia/luck, heavy on the luck. A compromise between trivia enjoyers and trivia haters that feels acceptable, but not amazing, for both.
Drawful Animate: Hit or miss. Some prompts are too obvious if you're good at drawing.
Weapons Drawn: A bit rough but this one is okay. Like Drawful, works better if you're bad at drawing.
Poll Mine: Doesn't work well with small groups, great for streamers.