The Mana Tree Needs Defenders! The location of the Mana Tree - wellspring of all life - has long been lost to legend. Many centuries have passed, and the Granz Realm's Dark Lord is searching for the secrets of the ancient tree so that he can control the source of Mana. Now, a young hero and heroine must come together to defeat the evil that threatens both the mystical tree and the world itself. Choose your hero! Guide a battle-hardened gladiator on his quest to avenge the deaths of his parents! ...Or guide a young girl, one of the last survivors of the Mana Clan, as she confronts the past that haunts her. Experience the saga of these two heroes as their stories weave together and they join forces to protect the Mana Tree from the powers of darkness.


Also in series

Dawn of Mana
Dawn of Mana
Seiken Densetsu: Friends of Mana
Seiken Densetsu: Friends of Mana
Children of Mana
Children of Mana
Legend of Mana
Legend of Mana
Trials of Mana
Trials of Mana

Released on

Genres

RPG


More Info on IGDB


Reviews View More

As a kid I enjoyed it a lot. However, I had absolutely NO idea I was doing.

Let me preface this review by saying that despite how much I enjoyed the game it is very much held back by being released on gba. The game itself has a very interesting and colorful world and lore much beyond what I expected from many other games released at the same time, that being said the short length of the game makes a lot of the more interesting elements go by very fast without as much care as the deserve. Shorter dungeons are nice and make completion of the game easier but it also causes the game to often jump between plot points without much warning and makes the world feel much smaller than it's meant to. Sidequests in the game barely matter and aren't really tracked but can sometimes provide a brief respite from the main story if they involve anything other than grinding enemies in a specific area for a 10% drop, which is what many of them end up being. I enjoyed the combat system but sometimes-especially later in the game- it felt like there was never any reason to fight anything but the bosses due to how much damage even normal enemies did (not to mention how easy it is to just run past them). If you choose to play the game using a magic build like I did then most of it just boils down to figuring out which spirit does the most damage to the boss (which often ends up being the most recent one) and then hitting them maybe 10ish times at most with it due to the tiny health pools all of them have. The short boss fights help contribute to the fast pacing of the game but I personally would've enjoyed a slightly longer, more fleshed out experience which likely wasn't possible due to how much content this game actually does have for gba.

You can survive being struck by meteors and sucked into black holes by eating a chocolate bar at the right time.

I played this as a kid and didn't understand the class system at all, but it was fun.

A good remake in terms of how much it enhanced the original experience but still not a game I care for much.

A pesar de que la jugabilidad esta bien, no logro atraparme.

best mana game from the series, don't @ me
cant believe VISIONS comes out before a Sword of Mana remake is made SMFH