Let me preface this review by saying that despite how much I enjoyed the game it is very much held back by being released on gba. The game itself has a very interesting and colorful world and lore much beyond what I expected from many other games released at the same time, that being said the short length of the game makes a lot of the more interesting elements go by very fast without as much care as the deserve. Shorter dungeons are nice and make completion of the game easier but it also causes the game to often jump between plot points without much warning and makes the world feel much smaller than it's meant to. Sidequests in the game barely matter and aren't really tracked but can sometimes provide a brief respite from the main story if they involve anything other than grinding enemies in a specific area for a 10% drop, which is what many of them end up being. I enjoyed the combat system but sometimes-especially later in the game- it felt like there was never any reason to fight anything but the bosses due to how much damage even normal enemies did (not to mention how easy it is to just run past them). If you choose to play the game using a magic build like I did then most of it just boils down to figuring out which spirit does the most damage to the boss (which often ends up being the most recent one) and then hitting them maybe 10ish times at most with it due to the tiny health pools all of them have. The short boss fights help contribute to the fast pacing of the game but I personally would've enjoyed a slightly longer, more fleshed out experience which likely wasn't possible due to how much content this game actually does have for gba.

Reviewed on Mar 23, 2024


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