Taikou Risshiden V

Taikou Risshiden V

released on Mar 12, 2004
by Koei

Taikou Risshiden V

released on Mar 12, 2004
by Koei

Taikou Risshiden V is the latest title of a Japanese video game series Taikou Risshiden (turn-based sandbox role-playing video games/turn-based strategy) produced by Koei. It was released on PC and PlayStation 2 in 2004 followed by a port to PlayStation Portable in 2009. The first title of the series was released on NEC PC-9801 in 1992 followed by ports to Super Famicom and Genesis/Mega Drive. It was later re-released on the Wii Virtual Console on September 1, 2009, ported from the Super Famicom version. The name of the game roughly means "the Taikou's success story". The characters are taken from the Momoyama period in Japan. In the previous Taikou Risshiden IV, a character was selected from the choices of a samurai, a ninja or a merchant. In Taikou Risshiden V, new roles include a blademaster, a pirate, a doctor, a tea master, and a blacksmith, counting eight roles in total. The player meets various historical figures of the era in the game.


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Taikou Risshiden V DX
Taikou Risshiden V DX
Taikou Risshiden
Taikou Risshiden

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Koei has made quite a few games that have attempted to merge more roleplaying elements into their characteristic strategic simulation gameplay, and I think Taikou Risshiden V is the best evidence that the genre mix both works and is a natural combination. Whether you decide to play as a merchant, a ninja, a traveling swordsmaster, or a noble warrior, every aspect feels well explored and in-depth enough to warrant several playthroughs on the same career route. For example, I ended my swordsmaster playthrough after winning a tournament in Kyoto, but I could've continued working up on my dojo until it was the biggest martial arts school in Japan if I wanted.

I can't think of any other games which allow you to either just travel around and meditate under waterfalls learning skills, or set up your own dojo and gather disciples until your the most well known martial artist in all of Japan. Highly recommend, shame it's never been released in English.

I am sceptical about the word freedom in games. Especially when it comes to the word "freedom" in RPGs.

Even I, such a twisted person, couldn't deny the freedom in this Taikou Risshiden V. What makes it free is that, apart from the constraints of the warring states and the geography of the Japanese archipelago, everything is free. It is unlikely that any other game of the Sengoku period offers so much freedom.

At the start of the game, there are five characters that can be controlled.

The first. Hideyoshi, is the protagonist of the series. He is one of the greatest figures in Japanese medieval history. Hideyoshi's play is a standard game. He works as a subordinate of Nobunaga Oda, achieving his goals and sometimes going to the battlefield to rise through the ranks. This is a great way to experience the rise of the warlords(下剋上。The description on the English Wikipedia is very subtle).

The second. Hattori Hanzo. He's everyone's favourite ninja. He supports the country by undertaking dirty work such as infiltrating enemy territory.

The third. Yagyū Munetoshi(Sekishusai). A great swordsman. This is a play to DO KATANAKILL with the very popular samurai sword.

The fourth. Kuki Yoshitaka. Japanese pirates, Vikings of Japan. It's like the Englishman of old.

The fifth. Naya Sukezaemon. A merchant. Kansai people haven't progressed a millimetre since these days!

In addition to these five, you can control more than 800 other characters. (Of course, only after you have achieved the conditions.)
You can play the following roles in Taikou V.
Bushi, Ninja, Swordman, Viking, Merchant, Doctor, Blacksmith, and Tea master.
Tea Master play, I haven't tried it yet, but I'd like to try it sometime. (For those of you who know the manga "Hyouge-mono". That's right, that's the manga)

The Hideyoshi play is typical: you are free to do whatever you want, although there are certain restrictions. In Bushi play, orders can be completed in a short time and you can earn money or improve your skills until the report deadline, or you can become a scab at a gambling game. Every character has his or her own strengths and weaknesses, but there is almost nothing that cannot be done. Even if you start as a warrior, you can stop being a warlord and become a doctor or a tea master. (We can't guarantee that it will be fun to play.)

KOEI was very proud of this game and it was well received, but... But the sales did not increase!
But I'm annoyed at KOEI's laziness in not even doing that, when they could just do a light port and sell it on steam.

The reason why I bring up Taikou Rishiden nowadays is because Hideyoshi died in Sengoku, which is serialized in Weekly Young Magazine.
It was as good a way to die as the one in "Hyouge-mono".

露と落ち 露と消えにし 我が身かな 浪速のことは 夢のまた夢