Tales of the Unknown: Volume I - The Bard's Tale

Tales of the Unknown: Volume I - The Bard's Tale

released on Dec 31, 1985

Tales of the Unknown: Volume I - The Bard's Tale

released on Dec 31, 1985

Tales of the Unknown: Volume I, better known as "The Bard's Tale", is an RPG developed by Interplay Productions in 1985 originally for the Apple II. It was quickly ported to numerous other platforms and became widely successful. This was partly because it incorporated unprecedented 3D graphic design, featuring partly animated character portraits and engaging gameplay. It also helped that the game was available on the Commodore 64-the most successful game console at the time, whereas the main competitor-the Ultima series, was not.


Released on

Genres


More Info on IGDB


Reviews View More

The amount of D&D elements they crammed in here is impressive, and probably one of the most complex game systems created at release. However, only 25% of the screen is actually used to portray bits of the game world. I'm ok with a lack of visuals when it's an artistic choice, but when the game is primarily a text based dice rolling simulator, it doesn't make full use of the medium in my opinion.

It took me a long time to warm up to The Bard's Tale. The first person perspective didn't age the best, especially for those that grew with top-view perspective in their RPGs. The fun of the game is really on creating your characters and exploring the town without guides, just for the sake of it. It also gets much much better when you start getting good spells. The spells in this game are insane and it's actually fun to explore the game with tons of buffs from your spell caster characters (there are 6 spell casting classes in total if the Bard is included). The remastered version is superb while maintaining what made the original so engaging.

Maybe it was incredible 40 years ago, when the idea of computerised representation of the world in abstract form was novel in a way now totally reversed to us, but I couldn't help feeling that I would be having so much more fun reading through a D&D expansion book by myself with a few dice to roll alongside my morning coffee.

Visto mejor cómo la suma de sus partes que por sus particularidades. Bard's Tale recoge la antorcha perdida (a pulso) por Wizardy y la ineptitud de sus secuelas para ofrecer algo más que un Wizardy++.

Aunque Bard's Tale tampoco es que esconda ser una evolución de la formula Wizardry (Se juegan casi de la misma forma), pero a diferencia de este, que aboga más por el pulido de mecanicas de combate y el equilibrio. Bard Tale si que se preocupó por ofrecer una visión algo mayor al de mazmorreo&combate. Está preocupación por la inmersión y por dotar de mayor carisma al juego (muchas veces reflejado en forma de comedia ligera), en parte, es lo que lo salva un poco del paso del tiempo.

No obstante, a pesar de un buen cúmulo de pequeñas buenas ideas y ejecuciones que hacen a este juego algo más particular que el CRPG de fantasía 101 que pueda parecer a primera vista. Pero a diferencia de, por ejemplo, Wizardy 1, que tiene bien medido parar cuándo ya el juego empieza a ser repetitivo y frustante. Bard's Tale, teniendo combates más entretenido y cuyo mazmorrero es intelectualmente más satisfactorio, se excede a niveles absurdos de difícultad (he visto cosas que serían tabú en escuelas del buen diseño) y longevidad.

Pasando factura a los demás elementos del juego y proporcionando, al final, que el acto de continuar se debata en una balanza entre la paciencia y el disfrute. Y cuándo más tiempo pasa, más he tornado la balanza a la paciencia