Tazz-Mania

Tazz-Mania

released on Feb 01, 1982

Tazz-Mania

released on Feb 01, 1982

You control a Q*bert-style character with a machine gun. The object of the game is to shoot all the "hoppers" (small non-moving characters) in room and then move onto the next. Each room has its own unique monster type that attacks you and the room is named accordingly. For instance, the first two are: The Face Room - Square face monsters that chase you The Evil Eyeball Room - Eyeball monsters that bounce around The Smart Bomb kills all the monsters currently on-screen and stops the walls that are slowly closing in from the left and the right. Every third screen is a bonus room containing two Smart Bombs and numbers that can be collected in ascending order to gain points. The walls in the bonus rooms close in much faster. Use an eight-direction machine to kill the hoppers. Hold the fire button down for rapid fire, but you will be unable to move while doing so. Bullets have a limited range and also bounce off of the walls. Running into hoppers or monsters will kill you. When all the hoppers are killed the top and bottom walls disappear and you must run out to proceed onto the next room.


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A sort of Robotron/Berzerk crossover. The shooting and sound is basic, but the variety in rooms keep it interesting than similar games.

I wouldn't call this qbert, definitely closer to berzerk. Which makes sense due to this being the same company. Keeps it interesting with the odd room enemies and the crushing wall mechanic. The only 8 direction movement and shooting is a bit annoying. Not related to Taz-Mania at all. Also first review!

A fun 15 minutes 6/10