You are the test subject. In this escape room with a dark setting, you will have to escape from the research center where you are trapped, by solving different puzzles. Will you be able to discover how did you get there and escape?
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Tested on Humans: Escape Room offered puzzles that only became more numerous and complex, their solutions assisted by clues found around the environment, as well as some thinking on the player’s part. They had variation—logic, numbers, patterns—and more of the map opened up with progress, each room bringing further mystery to the rather bare-bones story. It was relaxing despite the attempt at a creepy atmosphere, with no time constraints or sense of danger.
There was more than one occasion I got stuck, and that’s a good thing; the point of games like this is to be challenged. What I outright didn’t like was the poor narrative and its conclusion.
There was more than one occasion I got stuck, and that’s a good thing; the point of games like this is to be challenged. What I outright didn’t like was the poor narrative and its conclusion.
Completed with 100% of achievements unlocked. Tested on Humans: Escape Room achieves a convincing translation of the ‘escape room’ concept to a videogame, with a varied mix of puzzle types – including observation, pattern-recognition, mathematics and logic – and a fairly compelling narrative (based around human experimentation) to discover as you progress. With a series of seven linked scenarios (all in a single environment), each with around 5-7 puzzles, it’s a fairly short experience, about right to maintain interest. However, as a single-played game, it’s not really possible for Tested on Humans to recreate the sense of teamwork, which can also allow the range of puzzle types to be solved more easily due to the mix of team skills, that’s arguably core to what can make escape rooms so compelling.