The Adventure Pals

The Adventure Pals

released on Apr 03, 2018

The Adventure Pals

released on Apr 03, 2018

An epic adventure fueled by imagination. Enter a gorgeous world in a game about friendship, exploration & riding giraffes. The Adventure Pals is an epic adventure platformer fueled by imagination. Enter a gorgeous & hilarious world in a game about friendship, exploration & riding giraffes.


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Adventure pals is an action side scrolling adventure game with RPG elements leading to a unexpected surprise. The RPG elements being that you level up you character while having a wacky and interesting story to be told. As you level up, you can customise you upgrades.
You traverse each world with a Giraffe and a Rock, you meet some interesting characters that mostly guide you to the next level to collect a story's main item. An example is a farmer wants you to find his wife in a level. When you meet his wife, you will know the wacky nature of the story. The story doesn't end there. You also have a huge overarching story of saving your dad becoming a hotdog.
The game is simple having a low to moderate difficulty and contains collectables. Depending on the collectable it can give you new costumes or stickers to add to your book. Each level took on average between 15-20mins (levels get larger as you progress). After a while, I saw each level as an episode from a kids cartoon. From there, I can see the genius of what they were going for; story, adventure, collect, resolution with a nemeses cursing you. You can even see each world as a season to the show.
The game has 5 worlds and each world will introduce a new mechanics keeping it fresh and enriched. Enemies are diverse and just as silly as the rest of the game. The lore and the graphics are well suited to the game. Some minor issues I encountered are:
- Some performance issues, such as the last area had some stutters, nothing major but was jarring
- The level design branches off to different directions and choosing the wrong path to get a collectable, can result in back tracking which is annoying.
- The final collectables were annoying to find and unsure what I was missing.
- The game feels unfinished as some of the artwork in the conclusion of the game seems rough
Being a quarter of the price of a Mario game, it took me about 11 hours to finish, which includes exploring and mucking around which is encouraged. I 100%'ed the game and recommend for kids 5-11 for sure

A sweet-hearted (if a little too 'LOL so random' for my taste) game that overstays its welcome just a bit.

I got about halfway through this game. It has a cute art style and a very silly sense of humor that reminded me somewhat of Adventure Time. The dialogue can be cute and funny, but I was a little annoyed by all of the references and fourth wall breaks.

Every level pretty much feels the same and I can't think of any that stood out to me. Each world only has one song that plays during levels. Most "new" enemies in a new world are just reskins of ones you've seen before. Everything is far too zoomed out and it's difficult to see what's happening. There were times I was killed by nearly microscopic enemies. The game feels a lot like a browser game, which I later learned is because this series started with a browser game called Super Adventure Pals.

I quickly grew tired of trying to look for collectibles in each level because they're annoying to look for. You will come across forks in your path - one will lead to a collectible and one just leads closer to the exit. It is almost never clear which is which, and this leads to a lot of annoying backtracking.

The combat is mostly mashing one button. There are also enemies you can kill by jumping on them, but their hitboxes are too strict - you will take damage if you are just a little bit too far off to the side. I do like that killing enemies gives you experience, and you get to choose from one of three upgrades when you level up. It gives you incentive to fight enemies instead of ignoring them.

Overall, this is a cute and decent platformer, but it's flawed and doesn't introduce enough new content to keep it interesting. I've grown bored with it. I think I would have appreciated it more as a kid.

The Adventure Pals is a silly humored action platformer with charming graphics and art style.

The controls are tight, responsive. It handled nicely on the Deck and I didn't notice any issues. You can play it in short sessions. There are 5 large, unique zones to explore; each with their own creative levels, goofy NCPs, enemies, and collectibles. I'm not one to play many action platformers with combat. The difficulty felt just right. Nothing too easy or overly frustrating.

Only negatives I found were fairly minor/personal. When you are in an area with many enemies, it was difficult to see what exactly was going on. Sometimes I was hit so fast, I was dead immediately because I couldn't tell what to avoid. Couple times, I was stun locked to death. One world is based underwater. As video game rules state, the underwater zone is the worst. Bummer that it's true here. It has slower momentum than the rest of the game. Otherwise, a really fun experience!

The Adventure Pals is a level-based platformer with some half-hearted combat thrown in. The movement controls surprisingly well and you have some new platforming mechanics every so often to keep things fresh, like trampolines, ziplines and slippery surfaces. Unfortunately though, it just drags on too long and I ran out of patience by the end.