I got about halfway through this game. It has a cute art style and a very silly sense of humor that reminded me somewhat of Adventure Time. The dialogue can be cute and funny, but I was a little annoyed by all of the references and fourth wall breaks.

Every level pretty much feels the same and I can't think of any that stood out to me. Each world only has one song that plays during levels. Most "new" enemies in a new world are just reskins of ones you've seen before. Everything is far too zoomed out and it's difficult to see what's happening. There were times I was killed by nearly microscopic enemies. The game feels a lot like a browser game, which I later learned is because this series started with a browser game called Super Adventure Pals.

I quickly grew tired of trying to look for collectibles in each level because they're annoying to look for. You will come across forks in your path - one will lead to a collectible and one just leads closer to the exit. It is almost never clear which is which, and this leads to a lot of annoying backtracking.

The combat is mostly mashing one button. There are also enemies you can kill by jumping on them, but their hitboxes are too strict - you will take damage if you are just a little bit too far off to the side. I do like that killing enemies gives you experience, and you get to choose from one of three upgrades when you level up. It gives you incentive to fight enemies instead of ignoring them.

Overall, this is a cute and decent platformer, but it's flawed and doesn't introduce enough new content to keep it interesting. I've grown bored with it. I think I would have appreciated it more as a kid.

Reviewed on Mar 03, 2024


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