When Rosa Blackwell's only relative dies after twenty years in a coma, she thinks the worst is over. This all changes when Joey Mallone, a sardonic ghost from the 1930s, blows into her life and tells her that she is a medium. Whether they like it or not, it is up to them to cure the supernatural ills of New York in this critically-acclaimed series of point-and-click adventure games. When three NYU students kill themselves one after the other, nobody thinks that a sinister force is at work. Nobody but fledgling medium Rosa Blackwell and her new spirit guide Joey Mallone. It's trial by fire as they set these troubled spirits to rest.
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Pretty cool game. I really enjoyed the characters and writing, and the plot was good for how short it is. The voice acting was overall really well done given this was small title from almost 15 years ago. I wasn't a fan of some of the point and click guess the creator's intent stuff, though.
While the first game is a fairly average experience, the series just gets better and better with each game.
While the first game is a fairly average experience, the series just gets better and better with each game.
Jako prolog a položení základního kamene pro věci příští solidní, ale jako samostatně stojící adventura to neobstojí. Na to je to příliš zkratkovité, krátké a v nápadech ne zrovna dotažené (jeden příklad za všechny - zápisník). Co se naopak povedlo velmi jsou postavy i dialogy; na tom tu vše stojí i padá. Naštěstí spíše stojí než padá.
Sights & Sounds
- The visuals really do harken back to classic adventure games...
- ...right down to the slightly weird-looking character portraits. They're cartoony in a strange way
- The music was serviceable, but a little forgettable
- The voice acting felt amateurish in a good way. On the other hand, there were a lot of vocal pops and breath sounds in the audio recordings that felt amateurish in a bad way
Story & Vibes
- The story is fun, if a little cheesy. Maybe not as cheesy as something like The Darkside Detective (another supernatural detective adventure game), though. This game leans slightly more heartfelt
- There's unfortunately a lot of exposition. Almost too much. I know this installment kicks off the franchise, but there's so many info dumps that you begin to wonder how much world-building a 2-4 hour game needs
- The vibe is like whatever your supernatural teenage drama of choice is. For me, that's Buffy
Playability & Replayability
- This game doesn't really break the mold of point-and-click adventure game mechanics
- Besides the usual genre fare (chatting up people for info, picking up items, combining those items to solve puzzles), you'll also delve into some investigation tropes
- The most familiar of these is the notebook, in which your character will jot down clues. You may have to combine these into other clues, or use them when questioning people of interest to further the conversation tree
- Puzzle design was alright. Not all of it was very intuitive. It took me too damn long to stumble into the right solution for the first puzzle. They got a little better from there, but some solutions later on felt a little half-baked (notably, the second puzzle involving the dog)
Overall Impressions & Performance
- The game feels very "earnest", if that makes any sense. It's like hanging a kid's drawing on the fridge. It's rough around the edges, but you put it up anyways because of the honest effort
- I'm delving into the franchise (and really, Wadjet Eye's whole body of work) in semi-chronological order, so it'll be interesting to see how the writing and puzzles evolve
Final Verdict
- 6/10. I'm optimistic that the franchise improves from here. The audio and exposition issues hampered what would have been a more enjoyable time
- The visuals really do harken back to classic adventure games...
- ...right down to the slightly weird-looking character portraits. They're cartoony in a strange way
- The music was serviceable, but a little forgettable
- The voice acting felt amateurish in a good way. On the other hand, there were a lot of vocal pops and breath sounds in the audio recordings that felt amateurish in a bad way
Story & Vibes
- The story is fun, if a little cheesy. Maybe not as cheesy as something like The Darkside Detective (another supernatural detective adventure game), though. This game leans slightly more heartfelt
- There's unfortunately a lot of exposition. Almost too much. I know this installment kicks off the franchise, but there's so many info dumps that you begin to wonder how much world-building a 2-4 hour game needs
- The vibe is like whatever your supernatural teenage drama of choice is. For me, that's Buffy
Playability & Replayability
- This game doesn't really break the mold of point-and-click adventure game mechanics
- Besides the usual genre fare (chatting up people for info, picking up items, combining those items to solve puzzles), you'll also delve into some investigation tropes
- The most familiar of these is the notebook, in which your character will jot down clues. You may have to combine these into other clues, or use them when questioning people of interest to further the conversation tree
- Puzzle design was alright. Not all of it was very intuitive. It took me too damn long to stumble into the right solution for the first puzzle. They got a little better from there, but some solutions later on felt a little half-baked (notably, the second puzzle involving the dog)
Overall Impressions & Performance
- The game feels very "earnest", if that makes any sense. It's like hanging a kid's drawing on the fridge. It's rough around the edges, but you put it up anyways because of the honest effort
- I'm delving into the franchise (and really, Wadjet Eye's whole body of work) in semi-chronological order, so it'll be interesting to see how the writing and puzzles evolve
Final Verdict
- 6/10. I'm optimistic that the franchise improves from here. The audio and exposition issues hampered what would have been a more enjoyable time
As the first it does it's job in setting up the gameplay and the story, however I felt the story didn't get started fast enough, but that's just my opinion. I swear if some asshole hangs outside a building, claiming to know everyone I'd thump him.
A fun little adventure game with a lot of questions about the metaphysical and what happens to spirits when they finally pass on either with sins as living or sins they developed whilst a spirit. Wadjet games appear to be all about the story which is why I'm going to keep supporting this company.
A fun little adventure game with a lot of questions about the metaphysical and what happens to spirits when they finally pass on either with sins as living or sins they developed whilst a spirit. Wadjet games appear to be all about the story which is why I'm going to keep supporting this company.