The Dig

The Dig

released on Nov 30, 1995

The Dig

released on Nov 30, 1995

In the dead of space, something is alive. A deep space adventure by Sean Clark in collaboration with filmmaker Steven Spielberg. You've saved the Earth from Total Destruction. Now, Can you save yourself? An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink. Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface. What they uncover is anything but routine. Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante's Inferno. The bleak landscape was obviously once home to a highly enveloped civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels. But no Cocytans. Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainly? To return to Earth, the must dig for answer, both on the planet's surface and deep within themselves. From the combined talents of LucasArts and legendary filmmaker Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.


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Good voice acting and an intriguing mystery to solve on an alien world. I ended up using a guide when I played it as a kid (which I kind've regret now) and mostly just enjoyed the story, the unfolding mystery, and the ambience of a dead civilization. Robert Patrick is also in this.

The Dig is a cult classic among the LucasArts games, mainly for being so different in storytelling and spirit compared to other games. You can definitely see that the story is made for the Big Screen, but it makes perfect as a PC game as well.

Using a big name (especially at the time) such as Robert Patrick, who made a great VA for the main character, definitely makes the game even better in quality.

I enjoyed it a lot and would definitely love a remaster of it! But despite lack of a remaster, it holds up and is worth playing!

This review contains spoilers

Brink gets more evil as his skin gets darker, what did they mean by this?

(This is the 114th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet/blog is in my bio.)

I enjoy LucasArts adventure games and I've played lots of them as part of this challenge. Loom, Monkey Island 1 and 2, Full Throttle, Indiana Jones and now The Dig, which had been recommended to me a few times when I reviewed the others. Straight off the bat, it's easy to see why. It's an incredibly atmospheric adventure with a more serious tone than usual for LucasArts, though not bereft of their trademark witty and dad joke loving characters.

It's about a 5-person group assigned to plant nuclear bombs on an asteroid that is on collision course with the earth to basically make it securely orbit around Earth. The group that is assigned for the job is an interesting mix, as you got one journalist, a technician who is also running for congress, an archeologist, a pilot and the main character, the Commander.

The Commander, Boston Low, the journalist, Maggie Robbins, and the archeologist, Ludger Brink, enter the inside of the asteroid after blowing it open, stumble upon an odd puzzle within and are teleported into deep space. When they come to, they are on an alien planet that seems to no longer have any sentient life on it. Based on what is left behind on this planet though, it seems clear that there WAS sentient life here at least. So you start solving these mysteries to figure out a way back to Earth.

Unfortunately, for such a great setup for its story, a big issue with The Dig is that its puzzles are maddening. I'm OK with a few obtuse puzzles, they are practically unavoidable in LucasArts adventures, but The Dig puts a new meaning to it. There is one puzzle in particular, where some sort of fish / turtle is eaten in front of you and its remains are spit back on land. Interacting with it opens a window where you see about 15-20 pieces of this fish in disarray. The goal is to reassemble everything into the correct order. How are you supposed to do this? Well, there are the really conveniently placed remains of the same type of fish on the next screen. So go there, remember how ALL these pieces are set up, go back to the fish in disarray, and try to place everything in the same way.

EXCEPT. You have to place it EXACTLY in one specific way and every item has to be in EXACT order, otherwise you didn't do it right. After spending way too long on this dumb puzzle, I looked up online how to set it up. After setting it up exactly that way, the game said I STILL did it wrong, meaning something was probably an inch off or something. I couldn't be bothered to find out, so I called it quits there.

There are more bad puzzles in the game up to that point, and most definitely after I'm sure, but the problem with these puzzles is that 1) they're bad, obviously but 2) they ruin an otherwise incredible atmosphere set up by a very well paced first act, the great visuals (for its time), the cinematics and the sound design.

The game feels much more big budget than prior LucasArts adventures, and it has some cool ideas, like talking to your crew members and regularly being able to ask them about clues you find as well as just engaging in optional conversation and getting to know them better, but the puzzle difficulty ruined it for me. Only play this if you're a more hardcore point & click adventure fan, because you're gonna be at some of these puzzles for a long while without a guide and even with one, some of them are just tiring.

This review contains spoilers

Kind of a profoundly bleak ending. The game sets up this vast narrative about the dangers of trying to conquer death, how it must be accepted, how we succumb to our worst impulses when trying to borrow too much from the addiction of life. And then the dead love interest is revived, dead-eyed promise that it was okay this time and we'll all return home happily. Its supposed to be a happy ending, but it feels sinister and uncanny. Upsetting. Wrong.

This game absolutely whips. I don't think about it often, but its one of my top five point and clicks whenever I remember it exists.