The Elder Scrolls III: Tribunal

The Elder Scrolls III: Tribunal

released on Nov 06, 2002

The Elder Scrolls III: Tribunal

released on Nov 06, 2002

The Elder Scrolls III: Tribunal is an expansion pack for the critically acclaimed RPG, The Elder Scrolls III: Morrowind. In Tribunal, a ruthless new king has taken the throne of Morrowind, while an aging god drifts deeper into madness. Into this chaos you are thrust, with deadly assassins close behind you and Morrowind's uncertain future ahead. Your journey will lead you to Mournhold, capital city of Morrowind, to the Clockwork City of Sotha Sil, and through massive, epic-sized dungeons.


Also in series

The Elder Scrolls Travels: Shadowkey
The Elder Scrolls Travels: Shadowkey
The Elder Scrolls Travels: Stormhold
The Elder Scrolls Travels: Stormhold
The Elder Scrolls III: Bloodmoon
The Elder Scrolls III: Bloodmoon
The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind
The Elder Scrolls Adventures: Redguard
The Elder Scrolls Adventures: Redguard

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Decent enough dungeoning DLC... but includes fantastic, fan-favorite lore.

While a bit better than Bloodmoon, Tribunal is still a pretty weak way to finish off Morrowinds story with an uninteresting area and some truly tedious combat. A bit of a shame because the start isn't too bad with Mournhold being introduced as one of the more grandiose areas, with everything being so much more lush and pretty compared to the dull and drab Vvardenfell. Also will say I didn't mind the more dungeon crawl aspect of the expansion because while it is long and sprawling, I also didn't find the enemy encounters NEARLY as annoying as those in Bloodmoon (they also don't spawn dozens of mobs). Instead Tribunal really punishes Mage builds with just how reflect heavy a ton of the enemies are, with the spear I gained from Bloodmoon being essentially worthless requiring the other spears (and bow on occasion) to finish. Another sad note is how boring the Main Quest is, with the Almalexia twist being seen from a mile away and not a lot of interesting areas besides the phenomenal final dungeon. Didn't hate my time with this one nearly as much as Bloodmoon but it doesn't even come CLOSE to capturing what made Morrowind so special.

5/10

While introducing a new city and intriguing characters, the Tribunal expansion falls short of expectations and can be described as underwhelming. The infamous dungeon crawling in the sewers proves to be a tedious and unpleasant experience, leaving players feeling burdened by the chore-like nature of it. Additionally, the highly anticipated Clockwork City turns out to be a major disappointment, failing to deliver on its potential. As a tied product to Morrowind, one would anticipate more, making Tribunal a mixed bag overall.

if it wasn't morrowind it would probably be lower. i really don't care much for this expansion, the free exploration aspect of morrowind that makes it so cool (when you get past being slow as ass) is kind of neutered here for me

a este dlc lo empece en medio de la historia principal para buscar mejores armas y armaduras y termine adicto a sus misiones, se conoce a la puta rica de almalexia y a sotha sil, enriquece bastante el lore y se explican varias cosas que en un principio no entendemos, hay q explorar bastante las alcantarillas de mournhold y hay construcciones dwemer que me dejan el culo repleto de misterio y con mas hambre de lore. Entre como un niño y sali como un hombre nia (las misiones son dificiles nivel 25+ o tener los atributos al palo)

not so keen on the reliance on the sewers but there's some really fun side stuff here