The Grinch

The Grinch

released on Oct 30, 2000
by Konami

The Grinch

released on Oct 30, 2000
by Konami

A port of The Grinch

As the Grinch, your mission is to undo Whoville's Holiday preparations in a most mischievous way. With help from lovable Max the Dog, you'll creep stealthily about Whoville, stealing presents and decorations. But be careful, those pesky Whos are determined to stop your despicable acts!


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(Gameplays Natalinas 2023)

É tipo Metal Gear pra crianças. Esse jogo me viciou demais quando eu não tava esperando e é muito dificil. Fiquei até 1:30 da manhã na noite de natal jogando isso e só consegui chegar até a parte 3.1

The Grinch for Game Boy Color is a top down stealth game, developed by- WHO??? None other than Konami themselves, which makes me draw parallels to a certain Metal Gear. Remember Konami being a good developer? No surprise this game is decent.

Your objective throughout the game is to collect a certain amount of objects, be it presents, bells or even scraps for Grinch's sled. The game is similar to Pac-Man in that regard. You’re also on a time limit, though it resets each time you fail, and I encountered time up theme maybe three times, and only once did it ran out, because I failed a lot. There are time tokens that will restore some in-game seconds. When you fail, all collected things remain collected, though you only have 3 tries for every continue. The movement controls are pretty straightforward, but aside from normal hallways, there are tight spaces that can be crawled into that can act as cover, or required to get in for progression. Throughout the game, you’ll need to avoid contact with Whoville residents or other enemies. When you’re in a line of sight, the NPC will make a distinct sound and either chase you (kids, dogs, policemen and robots) or back away (most adults) but alert other NPCs as well. Policemen (in early scenes) and robots will shoot a projectile that can freeze Grinch, though it can be avoided by crouching, and it can affect other NPCs. NPCs can also run into each other, which can be tactically used to get past. Regardless of who gets alerted, you get a speed boost to allow for a quick escape. You're not completely defenseless though. You play as either Grinch or his dog Max depending on which Scene you're playing. As Grinch, you can perform a close range stun to temporarily disable an NPC, which can be risky since it needs to be timed right. You can also time your action when they’re coming onto you which is even riskier. When outside, you can crouch and make snowballs for a ranged attack, which can be beneficial. In act 7 when Grinch is disguised as Santa, you have a limited supply of eggs that can be thrown at others and they won’t respawn if you fail. As Max, you can jump over enemies, or crouch and bark which will stun all enemies on screen (if they aren't already chasing after you). At first, this move feels overpowered, since barking is unlimited, but at times, it feels necessary for progress. It definitely makes levels where you play as Max easier. The game does get progressively harder, and it’s fairly lengthy, there are 7 Scenes, each is 5 levels long with the exception of Scene 7, which is 10 levels long. The game consistently hands out a password every 5 levels and it features unlimited continues, which is a god send, because the levels get longer and more convoluted as the game goes on. The game also introduces new gimmicks later on, like in scene 4, everyone gets on their go-karts and the game turns into Grinch Kart, you have to use B to accelerate and use a limited supply of eggs to get by. Scene 5 introduces slippery ice, and Scene 6 features big funnels that are like teleporters, making levels more maze-like. In the last scene, the game introduces colored keys and doors that unlock once an appropriate key has been picked up.

One issue I have with the game is controls, the game does not assist you when making a turn. If you’re ever so slightly off from the turn, the game will interpret your input as a continuation of the previous one, and it annoyed me on multiple occasions, especially when running away from enemies. Even when it clearly looked like I was perfectly lined with the turn, the game still continued moving me down the same hallway. It all peaked at Scene 4, where everyone’s on cars. Speeding around makes turning even harder, and you’re the same speed as NPCs. It just doesn’t feel very fun to control, and you have a limited supply of eggs that can be picked up, and they won’t respawn if you fail, like I mentioned earlier. I think the most fun parts are where you can pick up a bunch of eggs and speed through throwing them away at enemies without having to run away, like in Scene 4-2. But otherwise, it was probably the most frustrating Scene of the entire game, more than the last ones that are longer and more complicated.

Graphically, the game looks pretty solid. I like the cartoony aesthetics of the cutscenes, the level backgrounds are fairly detailed, but the sprites are more minimalistic, given their size. The music is good too. The game runs smoothly for the most part, it does slow down a little bit when there are many NPCs on screen, but it’s still consistent. The characters are well animated, though residents feature minimal animation frames, they do have animations when interacting with each other, or for instance, when an enemy hits someone other than Grinch with a projectile, they’ll stand for a moment realizing a mistake they made and display an animation, like cursing Grinch for such a snafu, it adds charm to the game.

Overall, The Grinch for Game Boy Color is a cool stealth game that also plays similarly to Pac-Man, a unique mix, the game, though flawed in some ways, is still decently enjoyable and engaging, it’s one of the better licensed games for the 8-bit handheld and in general. I can recommend you check it out.