The Grinch

The Grinch

released on Oct 26, 2000
by Konami

The Grinch

released on Oct 26, 2000
by Konami

First, it was a beloved book, then it was an animated special, next it was a movie, and now Dr. Seuss' HOW THE GRINCH STOLE CHRISTMAS is a hand-held video game. You play both the Grinch and his faithful pooch, Max, in this creative adaptation. Much like the classic story, THE GRINCH takes place in the idyllic Whoville--where your aim is to cease the event called Christmas. You attempt to do so by wreaking havoc and solving challenging puzzles. The folks of Whoville will try to stop your efforts with love and happiness (blech!), so be on your toes if you hope to avoid them and effectively ruin the holiday. To make things a little easier, you can throw snowballs at the peacenik villagers to keep them at a distance. Each level will present new obstacles and challenges, and the Dr. Seuss world is faithfully translated to the video game format. Whether you're a genuine grouch or you're just in the mood for a great adventure, THE GRINCH is hilarious fun for everyone.


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I have 100%d this game and as such have been given the ultimate honor and that is BEING THE GRINCH, I AM THE GRINCH.

First level is cute enough and quickly devolves into nonsense, love those classic Grinchy locations like the Who summer camp and the Who dump! I love those grinchy abilities such as the Grinchcopter! Thank you Grinch! Grinch!!!!! Grinch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Cute and fun at times but it's janky, has terrible draw distance and is really bad at making itself feel intuitive. I would forgive it more if not for it releasing late 2000. Music is p neat tho

Fairly unique/ahead of its time as far as game structure goes. Went in assuming it would be a spyro-esque type collectathon and instead got a list of "untitled goose game" type tasks to figure out how to do. The whole game is just The Grinch going around playing youtuber pranks (committing property crimes). More collectathon than puzzler but the varied missions kept the game interesting, which is great 'cuz even as a big collectathon fan, that side of the game is pretty dull. Imagine if the notes in Banjo-Kazooie needed to be jumped on to collect, and occasionally you have to ground pound them instead...And imagine if instead of 900 notes across 9 levels it was 3,000 across 4. Not great.

But I did like finding enough blueprints to invent stuff like high jump or the grinch copter, letting me jump to the top of people's houses so I could drop beehives into their chimneys. The blueprints being so important is both cool but also a potential pain point as you need to find all of them. Definitely a chance you'll get yourself locked out of doing anything until you find that one blueprint that eludes you.

Generally not great, and there's times where it's not suuuper clear you can interact with some things. But I don't think it overstayed its welcome. I did a 100% run and an any% run. Thought it was cool that you only have to do a certain number of the level's tasks to unlock the next area, so it's relatively open ended for how you tackle each level. The 3,000 collectibles I mentioned before are actually not required at all, they only unlock quick bonus levels/minigames. So ultimately this game leans into its strengths more than its weaknesses. It's got some pretty hot music too.

As a kid I thought that the monster on the cover was Bugs Bunny's green evil twin

Is this a good game? No. But is it an entertaining game? I think so - cuz picture this: this isnt just The Grinch, The Video Game. This is The Grinch The Movie Starring Jim Carrey The Video Game. And you bet your sweet ass they didnt get Jim Carrey on for this.