Overkill is a rail shooter, with pre-determined character movement, while the shooting element under player control by pointing the Wii Remote at the screen, moving the aiming reticle. The player can point the reticle near the edge of the screen to move the camera angle slightly in that direction, allowing a further field of view known as "Danger Cam". The story mode can be played solo or with another human player, with one weapon or dual-wielding controls.
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At the time, this game was the talk of the town! An uber-violent Wii exclusive installment to House of the Dead, a series that laid dormant for years at that point! And, being from a European studio, it feels like a funny pastiche on violent American media, seeing as it was clearly inspired by Grindhouse films. This is probably the best aspect of the game, as the cutscenes are fun to watch, the chemistry between G and Isaac is delightful.
However, the core gameplay itself is kind of weak. It doesn't have a good pace like the original arcade games, and the zombies have little to no personality behind their designs. You don't have a lot of unique zombies that share a visual style that attack in their desired methods. Just about all the enemies attack the same way, and the most unique ones have these really awful cut-aways that feel like they take forever to deal with. This is one of numerous issues where the pace just kind of sucks from beginning to end, and the boss encounters aren't very interesting either.
This is one of the better home console rail shooters, I suppose, but that isn't saying much, as I don't think it holds a candle to the original games preceding it.
However, the core gameplay itself is kind of weak. It doesn't have a good pace like the original arcade games, and the zombies have little to no personality behind their designs. You don't have a lot of unique zombies that share a visual style that attack in their desired methods. Just about all the enemies attack the same way, and the most unique ones have these really awful cut-aways that feel like they take forever to deal with. This is one of numerous issues where the pace just kind of sucks from beginning to end, and the boss encounters aren't very interesting either.
This is one of the better home console rail shooters, I suppose, but that isn't saying much, as I don't think it holds a candle to the original games preceding it.