The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor.
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Playing Through My Evercade Collection Part 15: Jaleco Collection
I got so excited to play this then realised I had mistaken it for another SNES firefighter game (The Firemen). Like most of the stuff on the Jaleco cart so far, this isnt a horrible game but its certainly very mid thanks to some annoying design choices and a generally slow pace.
Once you get used to the pacing, the game isnt bad but its certainly lacking in places. Part of this is down to the rather messy level design thats overly maze-like and on a first play, has plenty of areas that are easily missed or places where you'll just go 'huh' and wonder what you're supposed to do.
The other is that despite the occasional goofy-ass moment, the game takes itself way too seriously and acts entirely too po-faced than it should be.
Again, its not horrible, theres moment of fun action, running about and saving people is interesting and the claustrophobic nature of some levels leads to some very tense moments... it just needed to be cleaner, faster and willing to have a bit more fun with itself.
I got so excited to play this then realised I had mistaken it for another SNES firefighter game (The Firemen). Like most of the stuff on the Jaleco cart so far, this isnt a horrible game but its certainly very mid thanks to some annoying design choices and a generally slow pace.
Once you get used to the pacing, the game isnt bad but its certainly lacking in places. Part of this is down to the rather messy level design thats overly maze-like and on a first play, has plenty of areas that are easily missed or places where you'll just go 'huh' and wonder what you're supposed to do.
The other is that despite the occasional goofy-ass moment, the game takes itself way too seriously and acts entirely too po-faced than it should be.
Again, its not horrible, theres moment of fun action, running about and saving people is interesting and the claustrophobic nature of some levels leads to some very tense moments... it just needed to be cleaner, faster and willing to have a bit more fun with itself.