The King of Fighters XII

The King of Fighters XII

released on Apr 10, 2009

The King of Fighters XII

released on Apr 10, 2009

The twelfth installment of the famous fighting game series, The King of Fighters XII, is a massive reinvention of the franchise rebuilt from the ground up both technically and visually to celebrate the series' 15th anniversary. The game features a streamlined battle system and all-new high-resolution character sprites and backgrounds. Battles are the 3-vs-3 matches that KOF is known for, though the tag system from the previous game has been removed. The game features a total of 22 fighters, two of which are exclusive to the home release, and all of whom are returning combatants from previous titles. Included are a five-round arcade "time attack" mode, online and local versus, practice and replay modes, and an unlockable art gallery.


Also in series

The Rhythm of Fighters: SNK Original Sound Collection
The Rhythm of Fighters: SNK Original Sound Collection
The King of Fighters XIII
The King of Fighters XIII
The King of Fighters: Sky Stage
The King of Fighters: Sky Stage
The King of Fighters 2002: Unlimited Match
The King of Fighters 2002: Unlimited Match
The King of Fighters XI
The King of Fighters XI

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Reviews View More

Idk man, it seemed SLIGHTLY better than XI to me. XIII is the actual real good one of the post-2003 2D ones since afterwards we got them all in 3D.

people were picking the wrong teams on the character select screen because even that had like 80 frames of lag

The first mainline release in the beloved fighting series on the 360, KOF12 generated a lot of hype. I've never really got into the series as the yearly releases put me off, so this was my entry point. Unfortunately for me and those hyped about the game, KOF12 sucks. It's pretty apparent from the moment you put the disk in that the game lacks polish and care. There is a very simple menu, with few options to choose from. Story mode, training, arcade mode, that's about it. The story mode itself is only 5 fights long and there isn't really a story, there is a shockingly low number of stages to fight on too. Also lacking is the array of characters. For a game known for it's huge roster of fighters, 22 characters is extremely disappointing, especially when the fights are 3 vs 3, meaning there are 7 teams of fighters effectively. The graphics are also poor, not that its a huge deal, but when we see how beautiful other 2D fighting games like BlazBlue look, it's almost surprising to see how ugly these character models are. Another complaint at release, which is not so important now, was the netcode for the online play, which was criticised as being laggy and having huge button delay, yet I can't comment on that personally. So as an overall package it feels a bit lacking in terms of polish and features, all this can be forgiven with good play though right? Well KOF12 is lacking in that department too. I'm a bit of a novice in terms of fighting games and I often struggle to get to grips with complex fighting techniques and move lists that require hours of gameplay to master. KOF12 on the other hand felt so simplistic. You have the 4 face buttons for different attacks and that's about it. Each character does have some special moves but when you browse the move list it is again shocking how short it is. On top of this the fighting doesn't really flow. I found myself unable to string together useful combos, with the fighting style feeling slow, sluggish and disjointed. If you can get past all these things the game is playable. It's not intrinsically broken or a real drag to play. It's just not very good.

the story behind this game is really sad but it is absolutely crazy that SNK got away with charging cash for an alpha build of the game

Uma decepção. parece algo incompleto e imjogável.