The Legend of Heroes: Trails through Daybreak

The Legend of Heroes: Trails through Daybreak

released on Sep 30, 2021

The Legend of Heroes: Trails through Daybreak

released on Sep 30, 2021

The Legend of Heroes: Trails through Daybreak is the eleventh installment in the main Trails series. The Action Time battle command used in previous installments of the Trails series has been completely revamped! This system swiftly and seamlessly transitions from field battles to command-based turn battles. In combination with the sixth-generation tactical orbment, Xipha, it offers a revolutionary combat experience unique to the Trails series!


Also in series

The Legend of Heroes: Sen no Kiseki - Northern War
The Legend of Heroes: Sen no Kiseki - Northern War
The Legend of Heroes: Kuro no Kiseki II - Crimson Sin
The Legend of Heroes: Kuro no Kiseki II - Crimson Sin
The Legend of Nayuta: Boundless Trails
The Legend of Nayuta: Boundless Trails
Nayuta no Kiseki: Kai
Nayuta no Kiseki: Kai
The Legend of Heroes: Trails Into Reverie
The Legend of Heroes: Trails Into Reverie

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Reviews View More

this is prb the most complete trails game with little to no flaws outside the 3rd chapter

van arkride saved the kiseki verse with this one

Kuro no Kiseki 1 is absolutely stunning and plays like butter. I am by no means an expert on turn-based JRPGs, but I've played a few, and oh my God, this has the best gameplay of them all for me. Trails gameplay has always amazed me and been my favourite, but this sets a whole new bar. They revamped the combat system and now allow you to move across the map with just your joystick rather than it being a separate move like before, making the gameplay and strategising even more interesting, especially in regards to AoE arts. But also, before you even get into your encounter with an enemy, you can engage in action combat to either have an advantage when you get into combat, or to go through groups of enemies and level faster if you feel the need to. Trails games aren't grindy in general, but if you choose to grind, it'll not feel like one at all in this game.

The technical impressiveness goes beyond combat gameplay. Persona 3 Reload, a JRPG by a successful company released 3 years after this game, still does the thing where if you enter a building on the street, you get teleported into like a separate level, and also the encounter system where you get teleported from the dungeon into a separate stage and then get back out once you're done. Not in Kuro. You enter buildings like it's nothing, and go in and out of encounters in the exact same room you were in, like it's no big deal. Which means that if you get into one in a narrow hallway, you will have less space to evade AoE attacks. It's amazing.

The music is very inconsistent in this one. Some of the stuff is downright amazing (as expected of a Trails game), like the boss themes or the jazzy city music, but otherwise you get letdowns like one of the normal battle themes that I found uninspired by Trails standards. And the OP is really fire and gorgeous.

Van is an amazing protagonist. Likable, a grown 24-year-old and in a unique line of work that sets him apart from other Trails and many JRPG protagonists, his "solutions" agency that deals not in black or white, but in gray, makes for some interesting stories and quests. His journey is really cool too, but that's impossible to discuss without spoilers, so I won't.

Unfortunately, despite initially seeming like the automatic best Trails, it has some issues I can't look past. The biggest problem is the pacing in the middle of the game, mostly in the penultimate chapter and the first half of the final chapter. There is so much repetition and padding, even by Trails standards. I was shocked after this wasn't a problem in Reverie and early Kuro 1. I think I finally started to feel Trails burnout because of this. Additionally, the cast is compelling, but sometimes the chemistry feels forced. Lastly, I won't hold it against the game for this, but it feels a little... too complete for its own good, unlike other first parts of Trails duologies. I played a bit of the beginning of Kuro 2 and it honestly feels like an unnecessary follow-up. Outside of those issues I can see why this is "a return to form" as a new arc for many, though I did like Cold Steel myself.

Ultimately, a seriously good game, this series continues to amaze.

A glorious return to form after the roller coaster of quality that is the adventures of Rean Cold Steel.

Risette Twinings has saved me and kiseki. How did they do it...