The Living Daylights

The Living Daylights

released on Sep 01, 1987

The Living Daylights

released on Sep 01, 1987

The player navigates James Bond through horizontally scrolling levels and shoots various adversaries.


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A basic light gun shooting gallery wrapped in James Bond visuals.

The second Domark game for James Bond, this time based on The Living Daylights. This one has a single consistent gameplay style throughout the whole game. It’s a run-and-gun shooter, but with a control method that is an interesting idea but doesn’t quite work.

Shooting works a lot like a lightgun game – place your cursor over the enemy and fire to kill them. However, the game doesn’t scroll automatically, you have to move Bond yourself. To do this, you move the cursor to the right side of the screen and carry on holding right. You can also jump by pressing up while still moving right – something that took me a few levels to figure out, as Bond just kept falling over obstacles every now and then.

If the cursor was fast and more precise, this might work, but as you’re moving, enemies can pop up on the left side, meaning that it takes a while to move the cursor over to them.

Original Release: 1987
Developer: Sculptured Software, Walking Circles Software De Re Software, Exasoft
Publisher: Domark
Platform: Commodore 64, Amiga, ZX Spectrum, Amstrad CPC, Amstrad PCW, MSX, Atari, BBC Micro, Arcade (possibly)
Version played: Commodore 64

The Living Daylights (Commodore 64)
The second Domark game for James Bond, this time based on The Living Daylights. This one has a single consistent gameplay style throughout the whole game. It’s a run-and-gun shooter, but with a control method that is an interesting idea but doesn’t quite work.

Shooting works a lot like a lightgun game – place your cursor over the enemy and fire to kill them. However, the game doesn’t scroll automatically, you have to move Bond yourself. To do this, you move the cursor to the right side of the screen and carry on holding right. You can also jump by pressing up while still moving right – something that took me a few levels to figure out, as Bond just kept falling over obstacles every now and then.

If the cursor was fast and more precise, this might work, but as you’re moving, enemies can pop up on the left side, meaning that it takes a while to move the cursor over to them.

The Living Daylights (Commodore 64)
After you finish a level, you can choose a special weapon for the next level. The weapons changes the strength of your shot, but don’t alter any graphics, so Bond’s “Bazooka” kills enemies in one shot, but Bond is still holding a pistol. One option at the end of the first level is an Infrared Sight. If you don’t choose this, all the enemies will be shadows, and this is the only level with civilians – shoot them and you’ll lose points. If the Bazooka is available, definitely choose that for other levels.

While the first few levels are incredibly grey, there’s a bit of colour late on. The graphics make use of the Commodore 64 quite well, with some nice locations. You’ll encounter a few different enemies. Most are at the “back”, but a few will stand in your way and throw bombs at you (the first of these throws explosive milk bottles). The game also has some nice music to go with it.

The Living Daylights is a decent game, hampered by the awkward controls. It doesn’t really do anything special, but it also isn’t horrible in any way.

My first computergame. Hold space to make tiny James Bond run right, shoot everything that moves using a lightgun shaped absolutely nothing like a Walther PPK. Felt like I'd stepped into the future.

Game itself was broken, there was a stage where you just stopped moving and couldn't progress, but I played it over and over until the spring on the trigger started to give up. Must've been fun.