Bio
Been playing videogames since age 7, when my dad got me a ZX Spectrum with the James Bond 007 Action Pack, and BOY ARE MY HANDS TIRED
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Treasured

Gained 750+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Gamer

Played 250+ games

3 Years of Service

Being part of the Backloggd community for 3 years

On Schedule

Journaled games once a day for a week straight

Adored

Gained 300+ total review likes

Best Friends

Become mutual friends with at least 3 others

Donor

Liked 50+ reviews / lists

GOTY '21

Participated in the 2021 Game of the Year Event

Popular

Gained 15+ followers

N00b

Played 100+ games

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Favorite Games

The friends of Ringo Ishikawa
The friends of Ringo Ishikawa
Killer7
Killer7
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Kaeru no Tame ni Kane wa Naru
Kaeru no Tame ni Kane wa Naru
Dark Souls
Dark Souls

376

Total Games Played

000

Played in 2024

013

Games Backloggd


Recently Played See More

Dead Space
Dead Space

Oct 22

Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night

Oct 13

Wasteland 2: Director's Cut
Wasteland 2: Director's Cut

Jun 16

Ninja Gaiden: Master Collection
Ninja Gaiden: Master Collection

Jun 15

Tunic
Tunic

Jun 15

Recently Reviewed See More

I mentally started writing this while I was waiting for a monkey bar to move very slowly into the right position for me to progress. I started watching it move. How is it moving? A hovering rock. Why is it moving? Because halfway through development somebody wrote "friction" on a whiteboard and it accidentally got into everybody's heads that this was a huge fuckin priority.

Everything about this game, apart from the combat itself, is a barrier to enjoyment. It's like they held a company-wide focus group and implemented every single idea. It's all menus and tutorials and virtual collectables and skins and seasons and XP and poses and please just shut up I want to shoot the monsters.

And it's so patronising. Look at the map! Here's where you'll be having a fight! Oh just wait up a moment, I know you've not even seen this enemy yet, but here's a little video of exactly how to defeat it optimally! Off you pop! Don't worry about missing secrets, we've put big yellow question marks up, and you can zip back to them any time! Have fun!

Like others have said, all the lore guff feels like a big misstep too. Mind in 2016 where someone tried to explain the plot and Doomguy just ripped the comms panel off the wall and went towards the nearest demon? Good times. Here you spend the first half hour fighting to get to a meeting, you listen to what they're saying and let them escape, then the next job is to track them down and kill them? THEY WERE RIGHT THERE!

When I went to play today, I noticed that the icon on the console dashboard said "Doom Eternal Battlemode". I thought maybe I could remove the battlemode bit, save some drive space, but no that's the eighty gig main game. The campaign is a ten gig add-on that can be deleted. The focus here was always live service shite with a mobile game style interface. Obnoxious.

Combat's real good though eh

Oof. I know it wasn't everyone's cup of tea, but I fair enjoyed 1. Bored to tears by this though, sacked it off pretty quick.

Graphically it's pretty impressive, but big chunks of it early on are so dark that I was just stumbling about looking for a way forward. I missed a bunch of the voice logs, and I think it's at least partly down to how it looks so realistic that it's hard to be actually read as a game (though I have this issue with a lot of modern games TBF).

The puzzles are exactly the same stuff as before, but easier. WTF.

Combat in 1 was simple, but felt pretty dynamic, I often found myself stunning one guy then switching to another, flipping between them and doing flashy combos. Here it's all one on one, and while it looks great it feels like a QTE sequence that replaces visual cues with trial and error. Tedious shit.

And while I may well have misread it, I felt like some of the more supernatural elements of 1 could have been attributed to Senua's psychosis, yet here it's just "yep there's an underground night giant, we all know about it". I dunno. Feels cheap somehow.

Disappointing!

Spanish Castlevania Magic. I got the bad(?) ending though, so I'm going straight back in. Seems there's stuff I missed and stuff that can only be seen on NG+ anyways. We sin, we die, we sin again!


Also I highly recommend setting audio to Spanish, really cements the vibe.