The Silver Case

released on Oct 07, 2016

A remaster of Silver Jiken

This is the first time "The Silver Case" has been fully localized to English. In this hit, the player takes control of the protagonist, a member of the Special Forces Unit "Republic", from a first-person perspective. The game takes inspiration from the adventure and novel genres, leading the player through an in-depth story in which the truth is gradually revealed as they solve various puzzles, offering a fresh and unique experience.


Also in series

Red, Blue, and Green
Red, Blue, and Green
The 25th Ward: The Silver Case
The 25th Ward: The Silver Case
Silver Jiken: 25-ku
Silver Jiken: 25-ku
Silver Jiken
Silver Jiken

Released on

Genres


More Info on IGDB


Reviews View More

red tenemos que comer lechuga fumar placebo y vivir

suda51... save me...... SAVE ME.............

❝ This is my first and last game.
After that. I've decided to keep
on living.
Because even someone worthless has
at least a part of a soul.
That is how people live.
That's what I've finally learned
after living "everyday life"
in this world.
Even without hope. even in
great fear.
even when continuing to drag along
that which no longer has any value.
one can go on living.
Specifically because of our
imperfections. ❞

this is probably the most confused i've been about a game so far, about so many of it's aspects, what's its story tried to tell me? how I should even view it's story, it's narrative, how everything about it works?

On one hand i'm given a fantastic visual presentation and unique style that no other game ever had, really good music that just fits brilliantly in every scene. Writing that's so specific yet fascinating with how much it mirrors a real life form of speech a regular person might have with the amount of swears and slurs. And to top off this segment there's genuine peaks of stories like in the entirety of the Parade chapter.

On other i got such an uninteresting first half where I questioned if it's worth going through more of it, often wanting to drop the game for a while. placebo segments that are an absolute drag in their pacing and mindless repetition and every time I had to do them i felt discouraged to boot up the game. There's a lot of characters but it's so hard to keep track of them and remember every single one since you won't know if they will become a major part of the chapter's plot or if they'll be gone forever in the very next scene. It has plathera of moments where I could not understand a single bit of what is even happening as so much of it is presented to the player yet might mean absolutely nothing as you cannot tell if what you're seeing is meant to be a metaphor, forshadowing or just an artistic flair

I genuinely have no idea how I should view this game, this work, this art piece. It's so fascinating and confusing to the point where i'm trying to comprehend so much of it that isn't supposed to even make sense.

And just for that.

I have nothing else but tremendous respect.

Imagine if your friends played the game you like.

Aesthetically wonderful, immersive OST, and a full deep and complex storyline not made for those weak to reading what is beyond of the text.

Did you think i was not going to use the catch phrase? F#$% OFF
KILL THE PAST

This man Gucci'd down to the socks but need 50,000 yen