A port of The Sims 2
The PlayStation Portable version of the game is played in third person. The game contains elements of role-playing games and has more of a solid storyline the player is required to navigate through in order to unlock most of the things available in the other versions. The option to build your own home is replaced by a pre-built home where you can customize the furniture and decor. Conversations and jobs are carried out via a mini-game function. The player's character does not age, nor are they able to marry or have children, but they can have a significant other and "WooHoo". Relationships are mainly used for the point of solving goals, though a close friend may move in with the player after progressing in the game. When the player completes a goal their sanity meter, represented as a Plumbob, will fill up slightly and if the player actively doesn't complete their goals the sanity meter will rapidly deplete until the player is hospitalised or abducted by aliens. The player can also earn "Sanity Points" by completing goals which they can use to unlock special perks. Another feature unique to this, and the Nintendo DS, version are "Secrets" which the player can find scattered around Strangetown or by socialising with characters.
Also in series
Reviews View More
Tiene carisma y una atractiva interpretación de la franquicia, no es un port mediocre. Los personajes y diálogos son divertidos.
Puedes ligarte a una fantasma, una ginoide, una vampira, y probablemente también una alienígena. 10/10, esto sí es diversidad.
Mi mayor queja es que es demasiado fácil y repetitivo. Las interacciones con los NPCs y minijuegos son variantes de Whack-A-Mole y Simón Dice que aburren a la brevedad. Una pena porque disfruto la historia tan alocada sin pretensiones.
Jugaría plácidamente una versión moderna. Sus fallas son fáciles de corregir: que los muebles para aumentar stats tengan un límite máximo, incentivando el ahorro para comprar mejores y así evitar una ruptura de la dificultad; que una sola interacción de amistad o romance pueda llegar hasta el máximo nivel según el carisma porque el sistema de secretos hace inútil dejar una relación a medias; y no abusen del mismo minijuego para todo. En resumen: háganlo más RPG.
This is the first of the few Sims games I've played, and I always loved it. It's sooo much fun! I've played it so often that, even if it's been many years since the last time, I could complete it without any difficulties and in little time.
It pokes fun to the way players treat their sims in the most known games of the franchise, and I love that they used such a thing for making a (definitely weird) plot for this one.
It's incredibly different from their other games, but I'm glad it is.