The Wizard of Oz: Beyond the Yellow Brick Road

The Wizard of Oz: Beyond the Yellow Brick Road

released on Dec 25, 2008

The Wizard of Oz: Beyond the Yellow Brick Road

released on Dec 25, 2008

The Wizard of Oz: Beyond the Yellow Brick Road, known in Japan as RIZ-ZOAWD, is a role-playing video game developed by Media.Vision for the Nintendo DS. The game is an adaptation of L. Frank Baum's 1900 novel The Wonderful Wizard of Oz, using its characters, locations and plot. The game was originally published in Japan by D3 Publisher on December 25, 2008. Xseed Games published the game in North America on September 29, 2009.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Wizard of Oz: Beyond the Yellow Brick Road's biggest selling point is its charm. I enjoyed seeing the reimagining of classic characters in a JRPG setting. However, the game itself felt like an exercise in tedium, and neither the gameplay nor story were rewarding enough to warrant slogging through it.

After reaching Oz, I found myself trekking through a labyrinth of pathways filled with enemies that could often deal 10-20% of your health. A particular fight ended with all of my characters at low health, after several missed attacks and an enemy attack that did about 60% of one character's health. By this point, I was out of healing items and had no way to get back to Oz to heal without going all the way back to the start. That was when I decided to bow out, not wanting to know how much progress I might lose if my entire party was knocked out.

It's a real shame that the first impression was such a poor one, as I think this could have been great as a "dip your toes into an RPG" type of game. The enemy affinity system is easy to understand and the game will select who targets who based on that affinity (though be careful, they'll use items mid-battle when you might not want it). I enjoyed the use of a virtual trackball to move, it was a unique little gimmick. Fascinating concept, subpar execution.

Honestly this is a really tiring game. The levels are long and windy and everything looks the same in the stages. The control scheme for travel is just meh, but the battle system is alright. Game's too easy, as I barely did anything and I'm like 4+ levels above everyone and everything.
Still, not sure if this is worth a play, if I somehow come back to it I'll update this review.

Ratio Battle System. One of the best-looking DS titles tho.