Tom and Jerry

Tom and Jerry

released on Dec 01, 1991

Tom and Jerry

released on Dec 01, 1991

Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump (tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies. To earn extra lives throughout the game, players have two available options: the rarest and, sometimes, hardest way is to find a 1-Up icon; however, the easiest mode is to collect 100 of small balls of cheese scattered throughout the levels (Cheese Bits). Also, Jerry and Tuffy's health meters are displayed in the form of four hearts, that can be replenished through collectible larger cheese wedges (Cheese Chunks). At the end of each world, Jerry and Tuffy will take a confrontation with Tom, the Cat.


Also in series

Tom & Jerry
Tom & Jerry
Tom and Jerry: Frantic Antics!
Tom and Jerry: Frantic Antics!
Tom and Jerry: The Movie
Tom and Jerry: The Movie
Tom & Jerry: The Ultimate Game of Cat and Mouse!
Tom & Jerry: The Ultimate Game of Cat and Mouse!
Tom & Jerry: Yankee Doodle’s Cat-astrophe
Tom & Jerry: Yankee Doodle’s Cat-astrophe

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Tom and Jerry on the SNES is a chaotic, fun platformer that captures the cartoon's humor perfectly. You play as Jerry, running, jumping, and using crazy items to outsmart Tom through multiple stages. The controls are a little floaty, and it's not the most challenging game, but it's a blast for anyone who loves the cartoon or classic platformers.

somehow the music in this game has stayed with me...so that must mean something

One of those games where you thought you suck at playing the game as a kid, but in reality, the game is actually controlled awful.

Joguinho difícil esse. Foi o primeiro jogo que eu cheguei no final. Eu vinha de uma cultura do Atari em que os jogos não tinham final. Imaginem a minha alegria ao chegar no fim. Recomendo para jogadores de mente forte.