Tomb Raider: Chronicles

Tomb Raider: Chronicles

released on Nov 17, 2000

Tomb Raider: Chronicles

released on Nov 17, 2000

Tomb Raider: Chronicles is the fifth game in the Tomb Raider series and the sequel to Tomb Raider: The Last Revelation. It was developed by Core Design and published by Eidos Interactive. Like its predecessors, Tomb Raider: Chronicles is an action game with puzzle-solving and platforming elements. The gameplay is very similar to that of the previous games, with the addition of a few new skills. Lara can now walk on tightropes, swing on horizontal bars, and somersault forwards from a ledge while crouching. A grappling hook has been added to her inventory. The game also includes a level editor, allowing the player to create new stages for Lara to explore.


Also in series

Tomb Raider: The Angel of Darkness
Tomb Raider: The Angel of Darkness
Tomb Raider: The Prophecy
Tomb Raider: The Prophecy
Tomb Raider: Curse of the Sword
Tomb Raider: Curse of the Sword
Tomb Raider Starring Lara Croft
Tomb Raider Starring Lara Croft
Tomb Raider III: The Lost Artifact
Tomb Raider III: The Lost Artifact

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Reviews View More

Tomb Raider: Chronicles feels like a tired retread of old ideas. Lara's back for some globetrotting adventures, but the levels lack excitement, the puzzles are mostly rehashed, and the whole thing feels uninspired. Diehard fans might enjoy revisiting some nostalgic moments from Lara's past, and yeah, she's still as cool as ever – but this installment just doesn't compare to the classics.

I loved the entire game! It is the sequel to Tomb Raider IV: The Last Revelation, where everyone thinks that Lara is dead, so the timelines jump back and forth because we play Lara's past adventures.

I have to advise that the last phases are buggy to the point that sometimes we are unable to progress, so I recommend having backup saves because not even reloading the save will fix it. Other than that, I recommend the game, it has a great story and nice challenges. It is indeed one of the best Tomb Raider games.

Un jeu mal aimé, pour lequel je garde pourtant une grande affection. Peut être le Tomb Raider qui tente le plus de choses, avec un niveau survival horror sans arme, ou un autre quasiment cyberpunk. Je l’aime beaucoup

Objectively, I know it's the worst PS1 Tomb Raider. But I have a big ol' soft spot for it. 10 year old me was distraught at the idea of Lara being dead so I was just happy to go on more adventures with her. The episodic structure is very reminiscent of III, which was and still is my favourite. It was also the first Tomb Raider that I managed to finish by myself (with extensive use of guides of course).

For a game that Core seemed to actively resent working on I think it could have turned out a lot worse. There's a lot of variety to the level design and it's the best that one of these games has ever looked. The engine is really showing its age by this point but its pushed to its techincal limit here. The idea of Lara's friends reminiscing about her life is fun but let down by the quality of the writing and some really baffling continuity stuff. Still, it gives the devs an excuse to put Lara in a bunch of different scenarios and keeps the game from feeling stale.

All that being said, its rushed and buggy as all hell. The blame for that really falls on Eidos. Comissioning this game is directly responsible for Angel of Darkness being an unfinished mess and the slow death of Core Design that followed. It's difficult to uncouple this game from all the stuff that transpired after it's release and maybe things would have turned out for the better if it hadn't been made at all. We'll never know.

Cool story, and nice gameplay!
Good franchise installment.