Reviews from

in the past


I loved the entire game! It is the sequel to Tomb Raider IV: The Last Revelation, where everyone thinks that Lara is dead, so the timelines jump back and forth because we play Lara's past adventures.

I have to advise that the last phases are buggy to the point that sometimes we are unable to progress, so I recommend having backup saves because not even reloading the save will fix it. Other than that, I recommend the game, it has a great story and nice challenges. It is indeed one of the best Tomb Raider games.

Un jeu mal aimé, pour lequel je garde pourtant une grande affection. Peut être le Tomb Raider qui tente le plus de choses, avec un niveau survival horror sans arme, ou un autre quasiment cyberpunk. Je l’aime beaucoup

Cool story, and nice gameplay!
Good franchise installment.

My least favorite of the classic games, it felt uninspired. It's like it was meant to be an expansion of some sort. Probably the strangest game in the series.


A Lara canonicamente tem um demônio de estimação neste jogo.

This game is very lazy, and you can tell. Acting as a sort of "best of" collection, mixed with new smaller stories, it tries to create a bigger background for Lara. However, you can tell that this was a cash-grab. At this point, Lara Mania was starting to trickle off, due to the fact that the series had five games in five years. And also the team initially tried to kill Lara off. Has some good moments, but the intro levels will leave you wanting to play the older games in the series.

This game starts out okay, but the further you get, the more unfinished it appears, and it becomes apparent that the devs had no interest in even making this game. Beware a gamebreaking bug in the final level of the game. I suggest leaving a safety save at the start of the level.

Una decente entrega de la saga, con cambios poco sustanciales pero que aportan lo justo y necesario, ahora al ser anécdotas contadas por conocidos de la arqueóloga , se da la libertad de ponernos en situaciones sin relación la una con la otra, haciendo algo mas que entretenido y que mantiene el espíritu y carisma de anteriores juegos, i love it!

Apesar de ser muito curto e medíocre, devo dar o mérito do divertimento.

A worthy enough "sequel" to the original, though it has nothing unique or surprising.

Objectively, I know it's the worst PS1 Tomb Raider. But I have a big ol' soft spot for it. 10 year old me was distraught at the idea of Lara being dead so I was just happy to go on more adventures with her. The episodic structure is very reminiscent of III, which was and still is my favourite. It was also the first Tomb Raider that I managed to finish by myself (with extensive use of guides of course).

For a game that Core seemed to actively resent working on I think it could have turned out a lot worse. There's a lot of variety to the level design and it's the best that one of these games has ever looked. The engine is really showing its age by this point but its pushed to its techincal limit here. The idea of Lara's friends reminiscing about her life is fun but let down by the quality of the writing and some really baffling continuity stuff. Still, it gives the devs an excuse to put Lara in a bunch of different scenarios and keeps the game from feeling stale.

All that being said, its rushed and buggy as all hell. The blame for that really falls on Eidos. Comissioning this game is directly responsible for Angel of Darkness being an unfinished mess and the slow death of Core Design that followed. It's difficult to uncouple this game from all the stuff that transpired after it's release and maybe things would have turned out for the better if it hadn't been made at all. We'll never know.

She's not the best of Tomb Raiders but the variety of stages kept me so entertained. I loved this format a lot.

Tomb Raider Chronicles - Review

Tomb Raider Chronicles was the Tomb Raider game that was never meant to be, well at least if you ask anyone at Core Design. Prior to working on The Last Revelation, Core had begun to get fatigue with the series and even tried to “kill off” Lara in order to get a break from the series to work on new titles and the next gen Tomb Raider. However when TR:TLR became another critical and commercial success, Lara’s star was signing brighter than ever and Eidos wanted one last Tomb Raider for the PS1 generation for fill the 2000 holiday period. So Core split into two teams, around three quarters of the staff worked on new titles and the next gen Tomb Raider while a quarter of the team worked on Chronicles, and it shows.

Tomb Raider Chronicles is set just after the events of TR:TLR with Lara buried alive in Egypt presumed dead. You are show Winston (The Butler) at a memorial service and the game then shifts to Winston and two of Lara’s other friends discussing some of her adventures. The game then takes you through four adventures. The first is situated in Rome, where Lara is searching for the fabled Philosopher's Stone. Pierre DuPont and Larson Conway are reintroduced and we learn that they too are after the Stone. The second adventure entails Lara on the hunt for the famed Spear of Destiny. This see’s Lara go against the Russian mafia and take them on, on a submarine. The third adventure is set in Lara's childhood on Black Isle of Ireland. She is staying with Winston but overhears him and Father Patrick Dunstan conversing about strange paranormal happenings on the island. She stows away on the small boat Father Patrick drives to the island and encounters many strange beings such as the Hanging Corpse, Changelings, a monster intent on chasing and killing her, the Grim Reaper, ghosts and the Demon Verdilet. The fourth and final expedition involves Lara infiltrating a high-tech complex owned by Werner von Croy in pursuit of the Iris artefact, an artefact Lara sees as her own from the beginning events of TR:TLR.

The way the story is set out and plays very much makes the game feel more like an expansion pack to The Last Revelation than a fully fledged new game. The gameplay of Tomb Raider Chronicles is closely tied to that of Tomb Raider: The Last Revelation. Lara now can walk on a tightrope, grab and swing on horizontal bars, and somersault forwards from a ledge while crouching. Lara sports a new camouflage snow-suit and a black catsuit suitable for infiltration. The crossbow and grenade launcher from Tomb Raider: The Last Revelation have not returned, but the MP5 submachine gun and Desert Eagle from Tomb Raider III are revived. New equipment consists of a TMX-Timex that Lara uses to track her statistics and grappling gun, which fires a grappling hook into perishable surfaces and produces a rope from which Lara can swing. It is used to latch on certain areas of the ceiling and swing across vaults. Only one vehicle (of sorts) appears: a high-tech diving suit designed to penetrate deep waters. The ability to save wherever one desires returns from The Last Revelation as does the combining system of puzzle items used to progress in the level. Lara also uses a crowbar and a torch to progress through the virtual world.

From a graphics perspective this is easily the most refined Tomb Raider to date. Lara’s character model is the best yet and draw distance and environmental detail have all been improved. It is the most varied Tomb Raider game in terms of level design, seeing you go from Rome, to Siberia, to a hunted island to a futuristic skyscraper. All look fantastic and a each fun to play. The game also features a special features menu that is unlocked when you find all the hidden items in the game. It features some content art as well as a short FMV showing off what the next gen Tomb Raider might look like.

Tomb Rider Chronicles is a strange game in the series, it in no way feels like a brand new game, more an expansion pack. It’s clear that this game didn’t have as much time and effort put into it and the final product is very, very similar to what has come before. It is also by far the shortest Tomb Raider game, clocking it at around 6 to 8 hours. If you love Tomb Raider then its worth picking up to add to the collection but if you don’t or like Core Design you are a bit burnt out with it, you may want to give this one a miss.

PC – 7.6 PS1 - 7.5

probably my least favorite game in the classic series. it felt a lot more uninspired compared to the rest especially given how monotonous and boring it is. it feels like you gotta trudge your way through it

Uninspired but enjoyable retreading of the original Tomb Raider formula.

This review contains spoilers

Tomb Raider: Chronicles is the fifth Tomb Raider game for fifth straight year and it shows. It's also the final of the "classic" PS1 style Tomb Raider games.

In terms of story, Tomb Raider IV-VI are connected but this game does nothing to advance the overarching plot in the slightest. After the events of Tomb Raider IV in which Lara "dies", her friends reflect back on her past adventures, leading this game to function like a "Greatest Hits" of sorts. This leads to the plot feeling disconnected, well, because it is. None of the locations lead to the next in an organic way, it's just "Lara was here, she did this" and then "Lara went here and did that". This also means that collecting gear along the way is no longer something you're incentivized to do as after the story is over, Lara's gear is reset meaning you lose all ammo, health-packs, etc.

In terms of scope and scale, this game is by far the smallest and shortest Tomb Raider game in the original Core PS1 pentalogy. While Tomb Raider I and II could be finished in around 20-ish hours for a first playthrough, III and IV at around 30, Chronicles dwarfs all of these with a story that can be seen to completion in 12 hours or less. This is largely due to the fact that levels are much smaller and linear than ever before. I don't think I recall a single time where I found a locked door and couldn't immediately find the key in the same room or next room over.

There are very few times you'll ever get stuck in this game due to a complex puzzle. In fact, the only time you'll likely hit something difficult is the final level which ramps up the difficulty astronomically while also leaving you with minimal health packs and ammo. The game introduces stealth as a way to stay concealed and conserve ammo but to call this feature half-baked would be an understatement. You can gather chloroform and rags to incapacitate enemies but this action is either extremely situational or outright broken: I could never quite determine which.

Chronicles doesn't do anything mind-blowing or innovative to improve on the already solid Tomb Raider formula. In fact, it dials a lot of it down, making for a very, very brief game that manages to still have some memorable moments that hearken back to the first three games without doing much to challenge you as a player.

This game is so heavily carried by the Ireland section it’s un real in fact if that was a stand alone game it would be my favourite game ever. An absolute buggy mess such a shame cus there’s a great game in here somewhere

This is both one of the best games in the series and one of the worst. I'd say its a 50/50 split between levels I enjoyed and levels I didn't enjoy. I also love this concept for a Tomb Raider game. A little 'best of' game. Although I can see how fans were pissed at this game when it came out. It's not really what everyone was expecting after the Last Revelation.

Rome: Perfect all the way through and the quintessential example of a Tomb Raider experience. I don't think I even needed to check a guide that much here.

Russia: Apart from ammo problems at the start, this is a really enjoyable set of levels. I especially love the claustrophobic submarine level, which then changes itself up when it starts to sink. It was an ingenious concept to explore.

Ireland: At no point during these levels did I have any idea of what I was supposed to be doing or how to do it. Plus, there's one part where a little imp dude can chase after you, and seeing as you don't have a weapon, you just have to die.

VCI headquarters: I thoroughly enjoyed Zip's first appearance in the series (which up until now I thought was in Legend). And I'm always a sucker for a stealth level. But I don't know if early Tomb Raider controls and stealth tactics were supposed to go together. I enjoy the spectacle and a few of the concepts used here, but it loses a little in the execution. It falls victim to the classic 'last level in a Tomb Raider game' problem, and I was struggling with ammo near the end. And the last level of this game is very underwhelming. You think it's going to be an epic chase scene across rooftops, but instead its just more stilted maneuvering around air ducts. That first cyborg room I hated with an absolute passion, as the only way to kill it is to either tank it and use up 5 health packs, or to spend half an hour sniping it from a vent. And this level has a few glitches where parts of the level don't spawn in properly if you save during particular sequences, which I am adamant was done on purpose to ensure you spent more time failing to do the tough sections.

Overall, I'd say the game balances out. It's a solid entry in the series.

love the settings. the last level is terrible.

lara is very hot in this game (y) awooga