Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom. The plot blends historical and fantastic elements as part of a prose poem regarding the destructive power of the atomic bomb and the futile nature of war in the atomic age. The name refers to the Trinity test, the first nuclear explosion, which took place in July 1945.
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Infocom has gone down in history as the best makers of text-based adventure games. Of all the games they ever made, this is potentially their best. Combining magical realism and the real-life experiments that resulted in the successful Trinity nuclear test in New Mexico in 1945, the game creates a biting statement on the futility of nuclear conflict and the inevitability of the heat death of the universe that you really can't fully appreciate until after you beat the game.
Good luck doing that without a guide though, because this game is hard. Really hard. But if you persevere, you'll have an early example of a video game story with real emotional weight and thematic plotting. It's exhibit A of games as an artform, and modern games could stand to learn from it.
All roads lead to Kensington Gardens
Good luck doing that without a guide though, because this game is hard. Really hard. But if you persevere, you'll have an early example of a video game story with real emotional weight and thematic plotting. It's exhibit A of games as an artform, and modern games could stand to learn from it.
All roads lead to Kensington Gardens