Ultra Street Fighter II: The Final Challengers

Ultra Street Fighter II: The Final Challengers

released on May 26, 2017
by Capcom

Ultra Street Fighter II: The Final Challengers

released on May 26, 2017
by Capcom

The newest iteration of SFII in nearly 10 years, Ultra Street Fighter II features all of the classic characters, a host of new single player and multiplayer features, as well as two new fighters: Evil Ryu and Violent Ken! Nintendo Switch TV, Tabletop and Handheld modes allow you to play Ultra Street Fighter II at home or on-the-go!


Also in series

Street Fighter II Uno
Street Fighter II Uno
Super Street Fighter II Turbo Pinball FX
Super Street Fighter II Turbo Pinball FX
Super Street Fighter II Turbo HD Remix
Super Street Fighter II Turbo HD Remix
Slotter Up Core 7: Dekitou da! Street Fighter II
Slotter Up Core 7: Dekitou da! Street Fighter II
Hyper Street Fighter II: The Anniversary Edition
Hyper Street Fighter II: The Anniversary Edition

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This game is a bit of a tough one to score. There isn't a ton of content for its price, but it is still the best versions of Street Fighter II. I should also note that my experience with this game might be a bit skewed in some ways as I bought the Japanese version mistakenly believing there would be an English language option, so now I am stuck viewing this game in either Japanese or simplified chinese. As I can not read either of these two languages, navigating menus has so far been a bit of a challenge for me.

What most significantly improves the game are definitely the new controls. Whatever Capcom did to this game's input reader is incredible. Unlike other versions of Street Fighter II, I almost never drop inputs, it's like the game somehow always knows exactly what i want to do. Pulling off combos also feels significantly better and easier. I really couldn't tell you what exactly has changed here as I know very little about the technical aspect of fighting games, but I’m always able to perform my inputs as well as pull off cool combos I have never been able to do before when playing this game. It all feels great.

This game's presentation is also top notch. The menus all look great, and you can even scroll through a big slideshow full of nothing but amazing art of the whole Street Fighter series. New screens have been added for the transitions between menus and gameplay, and every stage plus the character select screen has a completely redrawn background. Each character also has a redrawn higher resolution sprite. I actually didn't love these new sprites at first, but over time they’ve really grown on me. If you really can not stand the new graphics however, you do have the option to revert them back to be the same as the original game. Most of the music has been newly remixed, and just like in the original Street Fighter 2, and it all sounds amazing.

The lack of truly new content is really what hurts Ultra Street Fighter II the most. Arcade, versus, and training modes are all offered within the game, however they are essentially lifted directly out of the original Street Fighter II aside from some updated cutscenes for each of the character endings after beating their arcade mode. While there are two new characters, they are both just slightly tweaked, reskinned versions of Ken and Ryu, who obviously were both already found within the original game. The only new content that actually plays like Street Fighter is a 2v1 mode where you and another player or CPU can fight against a significantly buffed CPU opponent. It’s a cool mode, but not cool enough to justify the 40$ price tag on this game. There is however one more additional mode: way of the hado. It is unfortunately terrible and still does not make the game worth 40$. You play as Ryu in an open 3D arena and through motion controls you use shoryukens, hadokens, and senpukyakus to take down waves of enemies. There are two main problems with this mode. Number one is that the motion controls do not work whatsoever. In fact they are probably the least accurate motion controls I have ever used in any video game ever. No matter what godforsaken way you move your arms, Ryu does hadoken and only hadoken. Problem number two is that even if the motion controls did work, most of the time the enemies just stand still and stare at you, making this gamemode extremely boring.

If Ultra Street Fighter II was just a 10$ eshop game or something it would be perfect. Unfortunately as it is I can’t recommend dropping 40$ on it, but I must admit that it is still very enjoyable, and is most certainly the definitive version of Street Fighter II

Best way to enjoy Street Fighter II. Yes, I said it.

It's street fighter 2 but HD and complete
Yippee

It's just super turbo again with some minor changes and two """""""""""new"""""""""" characters.

The good news is that it's super turbo again. A game as classic as darts or billard. A game that in a perfect world every human should at least have played a few times in their lives. A game that should be installed in every type of public social place.

You can now also customize the color pallette of your character and switch between redrawn sprites and the original sprites. The new ones look kinda ugly and since the frame count of the animations isn't updated it just looks more like a cheap flashgame than anything. Still nice to have for visual variety.

I think this is a good game to be released for the switch since you can now take it to parties or gatherings (at least according to old commercials, oddly enough people don't really seem to use the switch as a handheld much these days)

I have no shortage of ways to play SF2, and this is far and away my favorite of them all. Just feels so dang good in the ways ST is meant to, and it's a noob-friendly enough version for my scrub ass to have fun getting into. Try to catch it on sale though, $40 does feel silly of an asking price for SF2 in the 2020s.