Umihara Kawase Fresh!

Umihara Kawase Fresh!

released on Jul 09, 2019

Umihara Kawase Fresh!

released on Jul 09, 2019

Umihara Kawase is an action game series where the player controls protagonist Umihara Kawase to reach the end of each level. The game is highlighted by its rubber ring action in which the player uses an elastic rope to progress.


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I can see why people really don't enjoy this game too much in the series but it does have it's charm to it. Although a bit repetitive and the controls aren't as smooth as say Sayonara Umihara Kawase (which I played on 3ds), it's fun if you get it on the on sale price of 9 USD. It's an okay game, not that bad but it does kind of damper on expectations.

A pretty decent open-world Umihara game that has a lot of content that will keep you entertained. Sadly it's pretty repetitive with a lot of repeating the same routes per stage. You can also play as Cotton makes the game significantly easier and is the closest we will get to a Cotton platformer.

Controls are wonky, stages are super boring and stale and the grpahics look like a 2004 psp game. This is an embarrassment of a game and makes me not want to pick up another game in the series.

The idea of a more open Umihara Kawase is great, but the way that was actually executed (a handful of big levels that get broken up into small stages for quests) means that you're basically just grappling through the same few areas a bunch of times. I can't hate on the game that much since the core grapple physics are still great and I actually like the art style quite a bit, but it's nowhere near as good as Sayonara or the little bit of the original that I've played.

what if every time you beat a mission in an open world game it punted you to a menu and made you start over from the beginning

I'm not really sure how I feel about this game. After the honeymoon phase of it having three of my favorite vidya characters (Umihara Kawse, Cotton, AND Curly Brace)... eh. While I could actually see Umihara Kawase working in a quest-based format, there is a lot I think this game does right in that regard, but there's a lot of rather annoying issues with that too. And this game doesn't really take advantage of that format well. Part of it might be because I'm no UK master, but it's really frustrating having to go to and from quest points, and while the save points help, it's really a band-aid on a gaping wound. So I often unintentionally backtrack when I get knockback damage or whatever. It's saying something that I used Cotton often not simply because I love her and her games, but because she made a lot of missions easier with her flight ability + whatever buffs you get from eating food. But again, that doesn't solve everything. There are more than a few missions that are still frustrating and/or really difficult even with those handicaps. Thank god you have the option to unlock her pretty quickly from the start. It's almost as if the devs knew it's a rather frustrating game. And of course, the hunger meter. This is a terrible design choice in a game like this in general. Not only does it add stress on me to get a mission done as quicker as possible, but it can lead to situations where you can just die for no reason if you don't have the items at hand to make food. I still like the game (but not nearly as much when I first started playing it), and I still think it's an interesting take on the UK games, but I really do see why it gets a lot of flack now after playing it rather extensively. Can't speak for physics and whatnot since I'm not really trained on that area, and some of that is subjective from what I've seen, but I think I know enough to see a lot of the game's issues.