The idea of a more open Umihara Kawase is great, but the way that was actually executed (a handful of big levels that get broken up into small stages for quests) means that you're basically just grappling through the same few areas a bunch of times. I can't hate on the game that much since the core grapple physics are still great and I actually like the art style quite a bit, but it's nowhere near as good as Sayonara or the little bit of the original that I've played.

Reviewed on Mar 21, 2023


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