Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.
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I have no clue how to feel about this. I got two endings: one of which was obviously bad prompting a replay, and the other where I just backtracked to an area and it just cut to credits.
Do I even play anymore? I got away and the character is alive. Of course, I probably missed a few hours of content, but why would I go back to that?
The game has a good art style, I am a sucker for the pixel approach. But as a story? It has a good setup but what's really going on dosent need to be in this setting or style. There feels like clashing tones in narrative and style with this game.
I can't say it was bad but I'm probably never going to play it again.
Do I even play anymore? I got away and the character is alive. Of course, I probably missed a few hours of content, but why would I go back to that?
The game has a good art style, I am a sucker for the pixel approach. But as a story? It has a good setup but what's really going on dosent need to be in this setting or style. There feels like clashing tones in narrative and style with this game.
I can't say it was bad but I'm probably never going to play it again.
Uncanny Valley is a side scrolling horror game with nice pixel art. Unfortunately the pixel art is the good thing about this game…
It sets itself up as some super scary in-depth survival horror game where every single action you take can change the story with multiple possible endings to see. But it delivers on none of these things.
You just walk from room to room occasionally picking up an item or talking to someone until a confusing ‘nightmare’ cutscene happens. The story barely exists and what little story you get doesn’t really make sense.
Uncanny Valley demands a lot of work from the player with no satisfying rewards. You’re better off just watching a playthrough…
It sets itself up as some super scary in-depth survival horror game where every single action you take can change the story with multiple possible endings to see. But it delivers on none of these things.
You just walk from room to room occasionally picking up an item or talking to someone until a confusing ‘nightmare’ cutscene happens. The story barely exists and what little story you get doesn’t really make sense.
Uncanny Valley demands a lot of work from the player with no satisfying rewards. You’re better off just watching a playthrough…