Underspace

Underspace

released on Apr 10, 2024

Underspace

released on Apr 10, 2024

Face thunderous monsters, join up with devious pirates, loot ancient star cities, and make your mark on a galaxy of storms and secrets in this open world lovecraftian spacefighter RPG! Explore a vast handmade universe full of quests, bosses, and loot. Includes online multiplayer and mod support. Inspired by classic space games, Underspace is an open-world space arcade dogfighting game, where every star system is crafted by hand, and every star system has something to see or do. Jump into the bizarre galaxy of Croft, step into the role you want, and thrive alone or online with friends. But beware! The storms rule the stars. Be a miner picking through crystallized bones of ancient star beasts, a trader hauling artifacts to far-flung outposts, a pirate robbing spacetrains, an explorer combing through lost stellar cities, or a hunter chasing down unknowable monstrosities that spew forth from the storms. Brave violent weather, eldritch beasts, and the terrors of the unknown as you make your mark in the universe. The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse 70 handcrafted star systems, any of which could fall victim to foul weather. Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them. Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possessed battleships, and living minefields. End the lives of over 20 unique bosses, either by yourself or online with friends. Fly, paint, and customize over 60 different ships. Outfit yourself with over 150 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train. Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 30 unique sidequests. Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to 150 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, solo to multiplayer, experience the galaxy the way you want.


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I'm pleasantly surprised at how much there is already in this game. Yes the controls and the game feel very janky but if you remap the controls a bit you can get it to feel fine, you just need to get use to it.

The campaign is all there, the lack of voice acting does suck but im not gunna be too concerned about that from a mostly solo dev across 7 years not able to fund full voice acting for how much dialogue is in this game.

There actually is a lot of lore in this game since the entire game world is there already, which 100+ systems is a ton of content for an indie game.

So what is everyone complaining about? Mostly the janky controls and audio. Which if you can get past that, the exploring is immensely fun and kinda scary cause of the eldritch horror aspect to it, you'll never know what you find.

Great start to a mostly finished game, I understand why to release it in early access but as a solo dev you could've said this was 1.0 to harsher criticism but there is a lot there to warrant it.


"Placeholder - WiP"

The fact they want money for this yet it is so "early access" that it has 10% AI "voice acting" and 90% straight text is ludicrous. The lack of current controller support as in their current roadmap (which won't be released until May; current date April 11) is the least of their problems. Will come back in May and see progress/update accordingly. This is worth nothing so far until they even figure out what they want to be.