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PC, I force M+KB on every game besides console exclusives.
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GOTY '23

Participated in the 2023 Game of the Year Event

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Played 250+ games

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Played 100+ games

Favorite Games

The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
Homeworld 2
Homeworld 2
Freelancer
Freelancer
Doom Eternal
Doom Eternal
World of Warcraft: The Burning Crusade
World of Warcraft: The Burning Crusade

283

Total Games Played

000

Played in 2024

018

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I'm pleasantly surprised at how much there is already in this game. Yes the controls and the game feel very janky but if you remap the controls a bit you can get it to feel fine, you just need to get use to it.

The campaign is all there, the lack of voice acting does suck but im not gunna be too concerned about that from a mostly solo dev across 7 years not able to fund full voice acting for how much dialogue is in this game.

There actually is a lot of lore in this game since the entire game world is there already, which 100+ systems is a ton of content for an indie game.

So what is everyone complaining about? Mostly the janky controls and audio. Which if you can get past that, the exploring is immensely fun and kinda scary cause of the eldritch horror aspect to it, you'll never know what you find.

Great start to a mostly finished game, I understand why to release it in early access but as a solo dev you could've said this was 1.0 to harsher criticism but there is a lot there to warrant it.


I don't see the appeal.

Runes just offer retail abilities and the freshened up content is nice but it's nothing new. It's slow as fuck classic paced content, nothing is different in how the game plays. If you like the classes then just play retail, it offers more complex character and build customization and has all the cool abilities the runes try to offer.

Anyone saying that its NEW is straight up lying to themselves. The new content added like blood moons and emerald incursions just add overly meta content that phases out traditional forms of gameplay. Ashenvale and STV events were just things people already did but because it was fun, or emergent things that would happen, and it is just put into the spotlight because of the phases. It's nothing new.

That leads into another problem: the playerbase is still your biggest enemy. If you're an oldhead and wanna relive the game in 2004 and explore a new world that is straight up not gunna happen. Players now will shun and attack you for not playing properly. So any emergent gameplay that may have been able to exist just doesn't because everyone gamify's the systems in front of them to be as optimal as possible.

It's nothing special. If it's your first time playing WoW then there might be something there but it's a pretty shit experience that doesn't embody what classic is actually about.


I unironically bought this game at a 40% on steam because a ton of positive reviews said it was fun single player. And they were right. The ONLY issue the game has is multiplayer progression is locked to the host.

The game is super fun and way more engaging than the first game while still having that same, hero based tower defense idea. Really solid, you'll get about 15-25 hours of gameplay too.