Uninvited

Uninvited

released on Dec 31, 1986

Uninvited

released on Dec 31, 1986

What a pity about your automobile. And your sister, she came to our mansion for help. But now, I'm afraid she desperately needs yours! Welcome to our humble abode... I regret you'll have to carry on your search alone. It seems we're down to a skeleton staff. Oh my! Is that your sister screaming? I hope you're not too late to save her. Horrors! It's becoming grotesquely obvious why all our guests feel so... Uninvited!


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Gave 3yo me nightmares for like an entire year.

A haunted house mystery with a neat interface. You can get through it pretty quickly which prevents it from overstaying its welcome.

Wahahahahaaaah, welcome weary car crash survivor, did you have an invitation?! No...?!

begins tearing you apart and laughs hysterically as your body slumps to the ground

Uninvited fuckin' rules. A genuine fun romp of a point-and-click adventure with a similar aura to other such scary/funny NES games like Monster Party, where their objective is to unnerve you until they start saying shit like "that bouquet would look pretty good next to a gravestone". That particular quote stands out for me, because not only does it seem like dark humor out of nowhere as you're just examining things in the dining room, but it's also a clue. In a way that's just this game in a nutshell. Just you bumbling your way around a house while shit just pops off and the narrator hits you with dry wit. Love it.

The original computer versions exist, but they lack music which in itself the silence can be quite a help in making the game spookier, but I really really enjoy the stuff here in the NES port. It really sets the tone of the desolate hoity toity mansion out in a forest, and it's "danger" and "death" themes are legitimately haunting and create a sense of paranoia when you suddenly hear them as you enter what seemed to be an innocent room. The original games also have the infamous "time limit" that I'm not big on, it still exists here in the NES port in some spoiler-ish form but it's pretty easy to figure out. At least your torch isn't going out while you're in some hallway with the game explaining that you died by tripping like a clumsy oaf and smashing your skull into the ground at a high enough velocity to kill you instantly. What a palooka you are.

A few solutions can be a bit preposterous and out of nowhere, but nothing horrendous when you have Sierra games running amok and this game lets you continue from a screen ago, which is downright hospitable. The maze can be a bit confusing to traverse, but it's small enough that you shouldn't take more than five minutes, especially when the game is at least using literal "dead ends" in the form of zombie mobs to keep you on your toes. Genius.

Also, rare moment where I prefer the funny NES art over the original. Muhhahahahah, welcome to the devil house motherfucker! A fun annual replay for me around this time of the year, and I genuinely think of it as a favorite of mine now for the system.

If an adventure game starts you in a crashed car and doesn't let you sit there until it goes up in flames & kills you, can you really call it an adventure game?

Not as good as shadowgate but dare I say quite a bit funnier? The game for once actually throws you a bone and tells you that doing a certain action will definitely get you killed. You don’t want to go down that hole, it says, there’s a spider down there and it’s bigger than a breadbox. You have to willingly choose it three or so times before the game finally gives up and lets you go down the hole, and then the game text is like “well what do you know, a giant spider. Fuck me though, right?”

And let’s not forget “most people die first and THEN go into a coffin.” And I mean, yeah, he has a point there, idiot. The narrator has really had it up to here with your bullshit. But you know, yeah, by all means, have fun being locked in that coffin dumdum