Set in a far corner of space, Valfaris is a heavy metal infused 2D action-platformer and the next game from the team behind Unity Awards finalist, Slain: Back From Hell. Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack. Get ready to rip the galaxy a new wormhole.


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This is one of those situations where I don't know why this game is in my Steam library, but I've purchased enough bundles over the years and this seems to be one of those games that you get from some bundle somewhere. Either way, if you have this in your library and haven't played it yet, please do.

The pitch for Valfaris is that it's a Contra-style run-and-gun but with metal music, stop motion-style animation, more forgiving checkpoints, and a much greater focus on biomechanical creatures. It looks and sounds wonderful.

This is a pretty tough game -- the end boss took me an hour or so to beat -- but it's very well designed. Valfaris gives me the type of experience I always wanted out of a Contra game. Tough-but-fair action, great-feeling guns, sick bosses, and a rip-roaring power fantasy.

It is a game that gets dramatically close to 5 stars if not for a back chunk that features both a small difficulty spike and a couple levels that go on and on. Worth playing and I fully recommend it, but with that asterisk.

Going to buy its new sequel either at full price or the next time it goes on sale to support the developers.

Rarely has the difference between two games in one collection been more obvious than in the case of Valfaris and Slain. While the latter was a clear lead balloon, Valfaris is the real deal.

Pros:
+ believable sci-fi setting and detailed pixel art
+ action feels meaty and the controls are tight
+ close combat is beafy enough to be a viable option
+ resurrection idol swap system is a smart idea
+ weapon upgrade system is simple but effective
+ secrets are surprisingly well-hidden
+ optional weapons are actually worth it
+ the skull mech sections really add to the gameplay
+ dialog can be quickly skipped
+ boss fights are creative and tough but fair...

Cons:
- ...even if they have swansong attacks that can kill you without warning
- some platforming mechanics in the second half feel undercooked
- health items drop randomly and a bit too rarely
- some of the instant death sitations can get frustrating
- technical performance on Switch is not without hickups

Playtime: 8,5 hours with over 300 deaths and one weapon missed. I guess I'm not really good at this game.

Favourite Weapon: Starting weapon with the spread shot upgrade and the tentacle for its increased reach.

Magic Moment: Entering the skull mech for the first time and just leveling everything left and right.

Verdict:
Valfaris is exactly what it promises to be: A kick-ass sidescrolling action game without unnecessary fluff. The combat feels satisfying and impactful, while the weapon upgrades have plenty of impact and offer various builds for each given situation. If you can get past the sometimes rough platforming sections and boss fights, Valfaris offers a lot of old-school fun with a tight visual presentation.

So play it if it seems like your thing.

For what it try's to be, does it perfectly.

Very short but great game, with a similar feel to the studio's Slain: Back from Hell, albeit with a more futuristic touch and focus on ranged instead of melee combat. Still as Metal, though.

I enjoyed this one a lot, with the highlight being combining the sub-2h speedrun and sub 10 deaths playthrough into one.