Vanguard

Vanguard

released on Jul 01, 1981

Vanguard

released on Jul 01, 1981

Vanguard is a shoot 'em up game which leads the player through five different zones to the City of Mystery where the creature Gond awaits him which he has to kill. The five zones run horizontally as well as vertically and are filled with different enemies for each zone. Being hit by an enemy, a projectile or the walls results in losing a life. There are, however, collectable items which grant the player a short time of invincibility. Shooting differs somewhat from other shoot 'em ups: The player's ship is able to fire in all four directions depending on the direction the player steers his ship. However, in doing so, the ship flies in that direrction as well which may result in crashing into an obstacle. The ship is constantly running out of fuel which can be replenished by killing enemies. After defeating Gond the game starts anew on a higher difficulty level.


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The most interesting thing about this one are the changing landscapes and early implementation of auto-scrolling, but the gameplay itself is pretty simplistic. A preview of Gradius in a sense.

About as old school shooter as you can get, although I like that it is essentially a twin-stick shooter but that is really about it. Arcade design hits this game hard, with my biggest complaint being that there are sometimes where the shots from enemy ships do not show up till it is right in front of your face. Overall, it's a decent game and really worth going back to if you own the SNK 40th Anniversary collection or see it in an old penny arcade.

Idk why the game relinquishes control from me if I don't kill enough enemies. Not necessarily a bad mechanic but it's not very clear and made me very confused for the majority of my playthrough

Curto a tentativa de ser um shmup multi-direcional, mas os obstáculos em si não são tão interessantes e não é tão polido quanto outros jogos da época

Vanguard isn't bad as a autoscrolling shmup from 1981, and I actually prefer it to many of the more complex shmups included in this collection (for example, the Ikari Warriors series seems to me to be very overrated, which might be because of how few people have played them recently). At least Vanguard is clear on hitboxes, the rules are simple, and there's some variety offered by four-directional shooting and demanded by how some of the levels change direction and pace. But compared to a lot of the arcade greats of the time, it's still on the mediocre side.