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A presentation of the poetics of classification and field work, as told in a minimal Bitsy game. The way that designer dri chiu tattersfield presents options for names, location, and characteristics is intriguing. anti-guide to field guides makes good on the criticism in its title through text choices that become increasingly personal and abstract. This culminates with open text fields in which players can input whatever they like as descriptors. Good execution of an interesting thought.
Insubstantial and boring. I can see the water theme in the choice of RPG Maker pallets and some of the text. I think there's something about bedwetting involved, or at least that's one way of reading the brief description of a recurring nightmare. There's a few screens that may have some meaning to Dreamwater's creator, but I don't know why anyone else should give this a play.
An emotional story of a self-destructive young man who finds love with two others on a trip to Chile. HITME's depictions of care and nurturing contrast with the abusive situation that develops in the scenes between his mother and her boyfriend. Heavy themes, but Xiri (the solo dev) manages them well, tying a few days worth of events and different locations together. The artwork, inspired by Minami Ozaki and Maki Kusumoto, and the English translation could have used another set of eyes. Flaws and all, though, this is a passionate work in visual novel form.