Videocart-20: Video Whizball

Videocart-20: Video Whizball

released on Mar 01, 1978

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Videocart-20: Video Whizball

released on Mar 01, 1978

Video Whizball is a game where players control paddles that have to protect a goal from being entered by whizballs. To protect their goal, the player's paddle can fire missiles which can be aimed straight or angled up or downward. Missiles that hit whizballs can help propel them to start going in an opposite direction. If one of the missiles or whizballs hits the player's or the opponent's paddle, it will temporarily disappear leaving the respective goal undefended. The game is won when either one of the players gets to a previously selected score. The game contains 72 game variations of this basic premise. Variations include having from 1 to 4 whizballs, and 6 different game types: Basic: each whizball is worth only 1 point; Basic Plus: players can guide the missile shots into the whizballs; Bonus: whizballs can be numbered 1 through 4 and are worth that many points each; Bonus Plus: adds guided missiles to the Bonus game type; Super Bonus: whizballs increase in value from 1 to 9 points the longer they stay in play; Super Bonus Plus: adds guided missile shots to the Super Bonus game type. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun on the Channel F Network. Imagine shooting pool with both players going for the balls at the same time. That's just a hint of the slam-bang action you'll find as you try to knock the whizballs into your opponent's goal.


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Um clone de Pong, com um twist. Você tem que lançar uma bola gigante contra o oponente, usando seus tiros para isso - seus tiros também podem acertar o oponente e deixá-lo fora do jogo por algum tempo. É uma ideia interessante, pena que é tão lento que duvido que sera muito divertido mesmo na época.

Once again another pong clone, although this time around that description is a bit of a stretch. Rather than batting the ball back and fourth, you shoot giant balls that bounce off the walls and each other (similar to the ball physics of Dodge-It) trying to push them into your opponent's goal, as your opponent is doing the same. All the while if you shoot your opponent they "die" and have a substantial respawn time for you to shove the ball into their side. It's a unique idea, but in the few games I played the balls move far too slow even after shooting them over and over, and the death mechanics are a little too luck based to get a kill, and then are far too punishing upon death. Speeding up the balls and shrinking them, while having combat/deaths be more frequent with shorter respawn times could've made this yet another decent take on Pong for the Channel F, but as it stands, this one just wasn't for me.