Videocart-23: Galactic Space Wars

Videocart-23: Galactic Space Wars

released on Mar 01, 1980

Videocart-23: Galactic Space Wars

released on Mar 01, 1980

In Galactic Space Wars, the player controls of a fighter spacecraft with the sole objective to find and destroy enemy space ships. The players takes a first person perspective from inside the cockpit searching the vast area of space to locate enemy craft. Once one is located, players try to quickly fix their laser's sight on the enemy and shoot it. If the enemy stays on the screen for too long, it will fire one shot at the player's ship and score a hit. There are four different enemy ships, each worth a varying amount of points. Players are given a limited amount of time to destroy as many ships as possible, while trying not to let the enemy ships fire back. Lunar Lander is inspired by the same titled arcade game Lunar Lander. Players pilot a lunar lander and attempt to have a soft landing on a platform. The lunar lander has a limited amount of fuel to maneuver around, thus adding to the challenge. Players must gently and smoothly lower the lander onto the platform, as coming down too fast or missing the platform crashes the lunar lander. There is also a timer keeping count of the amount of time it takes for the player to land. The objective is to land the craft in the least amount of time possible.


Released on

Genres


More Info on IGDB


Reviews View More

Outro até que interessante. Um shooter espacial em primeira pessoa perfeitamente funcional. Básico ao extremo, mas tecnicamente impressionante para o Fairchild. E, de bônus, certamente um port de Lunar Lander para o Fairchild.

Basic but functional first person shooting gallery and a lander variant.

Not be confused with Space War, Galactic Space War is a first-person shooter, which took me a few moments to actually realise. You have to move around the screen aiming for 00, but the way the number decreases and how you "move towards it" feels very very strange, and I ended up hitting the mark I was looking for more often when I actually stopped specifically chasing after it and just moved at random watching the number tick down. The CPU enemy also seems to only ever really get any hits on the target when you find it, so if you search out the spot, you might over shoot it or have it on screen for a few seconds, leading to the CPU getting it. Whereas if you move around at random, it just pops up and you shoot it immediatley making the game much easier. Its a weird one.

But you actually get 2 games in this one, as Game2 sees you land the ship, its a port of the arcade game Lunar Lander, the game only takes about 10 seconds, and if your ship even gets close to that ground or isn't perfectly sat on the landing pad. KABOOM! Both of these games are just, fine, although the punishment for actually playing the game properly on the first one kind of blew it for me.