Wario Land: Super Mario Land 3

released on Jan 21, 1994

Hey! Things are really cookin' on Kitchen Island! Wario's got a scheme to steal the pirates' treasure so he can have his very own castle! You help Wario get the treasure by smashing into the the magic pots! Each pot changes him into Dragon Wario, Bull Wario, or Jet Wario! With each change comes new powers!

Dozens of enemies try to stop Wario, but you have the power to beat them!

Be the bad guy!

Explore the many exciting levels of Kitchen Island!

Battery-backed memory saves your progress for many hours of fun!


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It's funny that they felt the need to put a number on this and insert it into the MARIO LAND continuity. A reminder that there was a time when that weird little pervert Wario couldn't sell a game on his own!
It is somewhat fitting, though, because this kind of feels like a weird romhack of 6 GOLDEN COINS. They took that game, made it even slower, made the characters even bigger, and made the gameplay more focused on physical combat and a bunch of powerups that kind of all do the same thing. I found it playable, but dull, clunky and way too long. They certainly succeeded in making Wario seem very distinct from Mario in how he plays, but for me, at least, not for the better.
It's fun to learn that the variable how-big-is-your-mansion endings from LUIGI'S MANSION are kind of a callback to this, of all things. Or do they do this thing in every Wario game?

Não acredito em uma lei que impeça um homem de enriquecer; isso faria mais mal do que bem. Portanto, embora não proponhamos nenhuma guerra contra o capital, desejamos permitir ao homem mais humilde a mesma chance de enriquecer que todos os outros possuem.
-Abraham Lincoln

This was one of my favorite games growing up. Super fun.

Run of the mill platformer that lacks a lot of the charm other Nintendo releases had at the time.

What a fantastic Game Boy game. I wish I had had the chance to play this when I was young. Excellent level design, great exploration with levels that change after the first time you complete them. Treasures never felt unfair to collect, and grinding coins was not a chore. The power-ups were fun to use, albeit limited in scope. Bosses could be frustrating, but nothing unfair. Definitely makes me excited to play the rest of the series.

From a philosophical point of view, Wario is essentially Daniel Plainview